I think I know what you are trying to do. To make this example clearer, let's say you are trying to make a weak punch and a strong punch using the same key. By tapping it will have a weak punch, by holding it a bit a strong punch comes out. A similar logic can be applied to your problem:
- Make a move that has button 1 as execution and toggle On Press. Let's make this our "Strong Punch".
- Make another move that has button 1 as execution but this time only toggle On Release. This is our "Weak Punch".
- Under "Weak Punch", link "Strong Punch" under Move Chains -> Required Moves.
- Now under "Strong Punch" make it so "Weak Punch" can be Move Linked from frame 1.
When you execute "Strong Punch", if you release button 1 the move will immediately be canceled into "Weak Punch".
Like UFE? Please rate and review us on the
Asset Store!
Questions about the Forum? Check out our
Karma FAQ.
Don't forget to check our
discord channel.