Could you elaborate a bit more on how you used the blending feature to transition to the full standing position? I can't seem to get any setting of the "Override Blending (Out)" to work... I have my combined animation ending halfway up facing the right direction much like your screenshot but as soon as the anim ends it pauses while the debugger shows it remains stunned for a number of frames (I can't seem to prevent this either, I think it's because it is a throw override???), then jumps back to the ground and does the standard get up animation... If you are not opposed to maybe posting a few screen shots of your settings in the move file that would be wonderful.
Also, in your config what are your Character Rotation options set as? Nothing I changed here seemed to help either though...
And I suppose your settings for your "Stand up" character anims would affect it as well???
and hit type/strength/effects? Oi my head is swimming...
If you prefer, you can PM me so I don't hog up your showcase post. I also have an older post where I discussed my dilemma...
http://www.ufe3d.com/forum/viewtopic.php?id=543 Once I get this figured out I'll post my steps there as well...
Thx again for your time...
man I would love an option in a move to count it as ending with correct rotation.