Topic: Apply Different Block Force.
So I'm wanting to be able to apply a different force to blocking while grounded.
I looked in the ControlScript.cs file to location where the variable applyDifferentAirForce is and tried adding the code below it
if (!myPhysicsScript.IsGrounded() && isBlocking && hit.applyDifferentBlockForce)
{
pushForce = hit.pushForceBlock;
}
else
{
pushForce = hit.pushForce;
}
After putting that in it's not working and I'm sure this is where this override is applied didn't see anything in the PhysicsScript.Cs about the PushForceAir variable.
The reason why i'm wanting this is due to the fact we are using root motion for most of our strong hits they look more natural this way.
Any help would be great!!
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