Topic: Move Particle Effects
Not sure if this was missed or is already fixed for next update, but the Sticky and Bodypart variables on Particle Effects don't work (I kept getting a null exception error when the particles were cast, but non-sticky works fine). I was in the process of doing a convoluted hack to access the character's bone transforms, when I eventually noticed you have a HitBoxesScript.getTransform. This works GREAT! We can now create simple particle effects to simulate slashes and attack lines without need of baking into FBX (which I have no idea how to do anyway ).
So here's the single line of code that needs to be changed to make it work properly (the particle to stick to the body part):
In ControlScript.cs, change:
if (particleEffect.particleEffect.stick) pTemp.transform.parent = transform;
to:
if (particleEffect.particleEffect.stick) pTemp.transform.parent = myHitBoxesScript.getTransform(particleEffect.particleEffect.bodyPart);