26 (edited by shubi 2019-03-22 09:25:45)

Re: Fighting Generation (Working Title)

Hi.

For the cinematics we're using animation-files. But if you're using animation-files you need two different animations. One for "Player 1 - left / Player 2 - right"-situation and another one, if player one is on the right side.

So we created another clip-field inside the cinematics editor-window:

http://www.digitv4.de/s20games/wordpress/screenshots_rw/fg_2.jpg



But there was another problem with throws: After a throw where the players change their sides (overhead throws), we had some problems with the rotation. I made a short video to show the issue:

https://youtu.be/iW6Up8Ln9fY

We solved the problem by changing the code inside ControlScript.cs. Now it's possible to have autorotation during the standup-animation with a specific rotation-speed and starting-frame.
In UFE you can set the autorotation-frame and speed for every move, except the basic-moves. Unfortunately the standup-animations are basic moves. Maybe there is another already build-in way to fix the problem, but our solution was to allow rotation during the standups.



For the quotes we added three text-variables to the character-info and the input-fields in the character-editor-window:
http://www.digitv4.de/s20games/wordpress/screenshots_rw/fg_1.jpg

After that, you can access the quotes from everywhere. One of the three quotes will be selected randomly.

Cheers,
shubi

shubi's Website

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Re: Fighting Generation (Working Title)

Good stuff thanks for the tips

Eternal Rift Studios
    Current Projects:
         Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

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28 (edited by christougher 2019-03-23 11:19:59)

Re: Fighting Generation (Working Title)

Excellent work! Looks very smooth. I never could quite figure out the rotation fix and would often end up having players get up and face the wrong direction after a throw, any chance you could share the modded code or do a tutorial?

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Re: Fighting Generation (Working Title)

How did you create you fight and KO animations?

they looks awesome!

you altered the Battlegui to call an prefab?

Me encontraste en un negro camino como un peregrino sin rumbo ni fe, pero la luz de tus ojos divinos cambió mi suerte por dicha y placer.

30 (edited by shubi 2019-03-25 01:44:47)

Re: Fighting Generation (Working Title)

StriderSpinel wrote:

How did you create you fight and KO animations?

For the "K.O." and "Fight!"-animation we use video-files with alpha channels (webm codec).
They are rendered with Adobe After Effects (with "Element 3D") and converted to webm-format.
Inside the Battle-GUI prefab we included a video-plane and the Unity video player component.
The player itself is controlled by additional code inside the DefaultBattleGUI.cs-script (simple play-commands).

http://www.digitv4.de/s20games/wordpress/screenshots_rw/fg_3.jpg

http://www.digitv4.de/s20games/wordpress/screenshots_rw/fg_4.jpg

The animation-framerate is 60fps (like the game) so its very smooth. The file-size for each animation is only 1.5MB.

@christougher: I will try to create a short tutorial for the rotation-fix after throw-moves soon.

shubi's Website

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Re: Fighting Generation (Working Title)

Also, I was wondering, if you KO someone with a throw move do you ever have the character start the next round facing the wrong direction?  I've had that happen a few times.

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Re: Fighting Generation (Working Title)

I've never encountered this bug. Regarding the K.O.-animation: I made a short tutorial here: http://www.ufe3d.com/forum/viewtopic.php?id=1792

shubi's Website

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Re: Fighting Generation (Working Title)

Hello everyone,

our game is still in development, but we made some very good progress with our special move and multipart-throws. We uploaded a short video to our Youtube-Channel where you can see some of the new animations and how the multipart-throws are working:

https://youtu.be/bQ_z_emNyIc

We have also added some new stage-graphics, characters and UI-elements.
Here are some new screenshots. You can find more on our website: https://www.s20games.com/screenshots/

Thank you,
best regards

shubi



http://www.digitv4.de/s20games/screenshots_rw/Fighting_Generation_Demo_3_003.jpg

http://www.digitv4.de/s20games/screenshots_rw/Fighting_Generation_Demo_3_00113.jpg

http://www.digitv4.de/s20games/screenshots_rw/Fighting_Generation_Demo_3_010.jpg

http://www.digitv4.de/s20games/screenshots_rw/Fighting_Generation_Demo_3_009.jpg

http://www.digitv4.de/s20games/screenshots_rw/Fighting_Generation_Demo_3_012.jpg

shubi's Website

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34 (edited by shubi 2019-11-10 05:57:54)

Re: Fighting Generation (Working Title)

Hey,

we finally uploaded our first demo:

https://www.s20games.com/downloads/

This demo is some kind of tech-demo and shows basic gameplay. You can play two of the main characters with basic moves. The game and graphics are not optimized at this moment, so you'll need fast pc/graphic card to play with 60fps.

On some systems with certain NVidia graphic-cards the game may crash after stage selection. Please be sure to use the latest NVidia GeForce Game-Ready driver

If you don't press any keys in the main menu, the game will start a cpu vs. cpu demo after 15 seconds.

shubi's Website

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Re: Fighting Generation (Working Title)

Hey smile

Here is a short gameplay-video of our fighting game project. There's still a lot of work to do, but it's starting to look like a real game. ;-)
We added a lot of new features, characters and stages. Some of them are playable in our new Demo. We also added a basic grappling-system with button-smashing.

Link to the video:

https://youtu.be/xzeuhoOJMeU

Demo Download @
http://www.s20games.com

shubi's Website

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Re: Fighting Generation (Working Title)

1. error Assets\UFE\Engine\Scripts\UI_Templates\DefaultBattleGUI.cs(346,3): error CS0019: Operator '-' cannot be applied to operands of type 'VideoClip' and 'VideoClip'

2.Assets\UFE\Engine\Scripts\UI_Templates\DefaultBattleGUI.cs(346,3): error CS0201: Only assignment, call, increment,

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