Topic: Standing Idle Animation Rotation Problem
Hi,
I have face rotation problem in only standing idle animation.
I have changed default standing idle animation in Character Editor.
That animation's preview is proper if i choose animation type : generic .
https://www.dropbox.com/s/jd7fs4rtj2jphkl/01.JPG?dl=0
But if i convert in to as humanoid animation type , then animation's preview will be changed.
https://www.dropbox.com/s/g2slry9m7uq7l8r/02.JPG?dl=0
I have figured out that both screenshot with rotation issue.
When i implemented that animation in my actual character then it will looks like this :
https://www.dropbox.com/s/x8q8xw4smn8y735/03.png?dl=0
I want to fixed this issue, can you guid me how can i solve this rotation problem.
Is the problem from designing side (MAYA) or developing side (UNITY) ?
Thank you in advance.