Topic: Mistermind, please take a look at this post!

Dear Mistermind,

I have been trying to contact you through different mediums without success, but I have spent over 30 hours trying to address a problem that you seem to have fixed already. I would GREATLY appreciate it if you could please respond to this post.

I am trying to import LoL characters into Unity as humanoids to take advantage of the mecanim retargeting of animations, but when I change them to humanoids, their avatars become all deformed (twisted legs, head, arms etc.)

I noticed you were able to do this in your video (I saw WW had a jumping animation). Can you please tell me how you did this?

Thank you very much in advance.

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Re: Mistermind, please take a look at this post!

Check you are applying the correct Avatar to your character's Moveset.

http://i.imgur.com/ZJUWgW2.png

The Avatar file is located inside the imported character's file (expand to find it).

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Re: Mistermind, please take a look at this post!

Hi YumChaGames,

thanks for the reply, unfortunately that doesn't fix my problem

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Re: Mistermind, please take a look at this post!

omeed12 wrote:

I am trying to import LoL characters into Unity as humanoids to take advantage of the mecanim retargeting of animations, but when I change them to humanoids, their avatars become all deformed (twisted legs, head, arms etc.)

This is a limitation with Mecanim itself. Turns out the optimal way to proper convert humanoid bones is by having the original model in a standard T-Pose. If the character isn't in a T-Pose the humanoid conversion end up with several bugs like that.

Here this should help:
http://forum.unity3d.com/threads/how-to … ly.196189/

And quoting from the manual (http://docs.unity3d.com/Manual/Configur … vatar.html):
"..It is important that your character’s bone structure matches Mecanim’s predefined bone structure and that the model is in T-pose."

PS: I had the same problem with LoL characters. I was only able to convert a few of them. Also, 30 hours is nothing lol.

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Re: Mistermind, please take a look at this post!

Mistermind wrote:
omeed12 wrote:

I am trying to import LoL characters into Unity as humanoids to take advantage of the mecanim retargeting of animations, but when I change them to humanoids, their avatars become all deformed (twisted legs, head, arms etc.)

This is a limitation with Mecanim itself. Turns out the optimal way to proper convert humanoid bones is by having the original model in a standard T-Pose. If the character isn't in a T-Pose the humanoid conversion end up with several bugs like that.

Here this should help:
http://forum.unity3d.com/threads/how-to … ly.196189/

And quoting from the manual (http://docs.unity3d.com/Manual/Configur … vatar.html):
"..It is important that your character’s bone structure matches Mecanim’s predefined bone
structure and that the model is in T-pose."

PS: I had the same problem with LoL characters. I was only able to convert a few of them. Also, 30 hours is nothing lol.


Ahhh I see, well that makes sense. Thank you for the information, I was very puzzled. Take care and great job on UFE!

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