I think I know what you are trying to do. To make this example clearer, let's say you are trying to make a weak punch and a strong punch using the same key. By tapping it will have a weak punch, by holding it a bit a strong punch comes out. A similar logic can be applied to your problem:
- Make a move that has button 1 as execution and toggle On Press. Let's make this our "Strong Punch".
- Make another move that has button 1 as execution but this time only toggle On Release. This is our "Weak Punch".
- Under "Weak Punch", link "Strong Punch" under Move Chains -> Required Moves.
- Now under "Strong Punch" make it so "Weak Punch" can be Move Linked from frame 1.
When you execute "Strong Punch", if you release button 1 the move will immediately be canceled into "Weak Punch".
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