Re: need help with weapon trail
I didn't use XWeapon just because i was really advanced on development when i found out, But you can use the "Trail Renderer" that comes with unity.
Simple, create an Empty game object, set it's position to 0,0,0 and so it's rotation, so you won't have problems spawning out of place. Click add component and add a Trail Renderer, it's a simple and clear component that asks for a material and some other values like Start Width, End Width, time (how long the trail is).
Turn it into a prefab and then in your Particle effects tab in your character move file select your prefab, the casting frame, body part, and don't forget to set it as "Sticky".
Now your move has a Trail.
Hope it helps!
Re: need help with weapon trail
I didn't use XWeapon just because i was really advanced on development when i found out, But you can use the "Trail Renderer" that comes with unity.
Simple, create an Empty game object, set it's position to 0,0,0 and so it's rotation, so you won't have problems spawning out of place. Click add component and add a Trail Renderer, it's a simple and clear component that asks for a material and some other values like Start Width, End Width, time (how long the trail is).
Turn it into a prefab and then in your Particle effects tab in your character move file select your prefab, the casting frame, body part, and don't forget to set it as "Sticky".
Now your move has a Trail.
Hope it helps!
thnx i tried but i need to figure out how to set start and end polint