Re: Project Champion
Ok, I have checked out the code looking for the Stand Up animation problem.
There are only 2 ways in UFE that will send the character to the "Down" state (only way to trigger the Stand Up animation):
1 - Opponent Override; and
2 - Force applied on the Y axis.
I have tested the value 0.0001 on the Y axis of the: Move>Active Frames>Force Options>Opponent, so I believe this will work for the real world scale that you are trying to achieve.
I believe you can have any value that is higher than 0, as small as it might be (0.0000001 for example, might still work, but since I haven't checked the variable size I can't confirm =P).