Topic: Textures Turn Black With Cloth Physics
There is a character in my game who I'd like to have cloth physics on. With them off this is how he looks on P1 and P2 side:
However, if I add cloth physics to the coat, P2 side's material for the physics object turns black like this:
Anyone know what this is and how to fix it? The issue occurs whether I have the coat as a double-sided or single-sided mesh and recalculating the normals in blender doesn't help. I have the source version.