Topic: Assertion failed: Invalid parameter time in AnimationState.SetTime
Hi!
I have a problem when my character does many hits to the opponent.
The console fires the next Error:
Assertion failed: Invalid parameter time in AnimationState.SetTime because it was infinity or NaN
UnityEngine.AnimationState:set_time(Single)
LegacyControl:DoFixedUpdate() (at Assets/UFE/Scripts/LegacyControl.cs:53)
UFE:FixedUpdate() (at Assets/UFE/Scripts/UFE.cs:2422)
For now I'm not having serious problems. Except that the opponent's moves freezes until get another hit from the other character (When blocks or stuns).
What should I do?
In advance thanks
PD: I'm using Legacy Characters. My Unity version is 2017.f3, and I have the U.F.E. updated to the last version.