Re: Fighting Generation (Working Title)
Hi.
For the cinematics we're using animation-files. But if you're using animation-files you need two different animations. One for "Player 1 - left / Player 2 - right"-situation and another one, if player one is on the right side.
So we created another clip-field inside the cinematics editor-window:
But there was another problem with throws: After a throw where the players change their sides (overhead throws), we had some problems with the rotation. I made a short video to show the issue:
We solved the problem by changing the code inside ControlScript.cs. Now it's possible to have autorotation during the standup-animation with a specific rotation-speed and starting-frame.
In UFE you can set the autorotation-frame and speed for every move, except the basic-moves. Unfortunately the standup-animations are basic moves. Maybe there is another already build-in way to fix the problem, but our solution was to allow rotation during the standups.
For the quotes we added three text-variables to the character-info and the input-fields in the character-editor-window:
After that, you can access the quotes from everywhere. One of the three quotes will be selected randomly.
Cheers,
shubi