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ai:advancedoptions [2014/10/26 22:37]
Mistermind
ai:advancedoptions [2015/05/18 03:12] (current)
Mistermind
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 ====== Advanced Options ====== ====== Advanced Options ======
-Allows you to set interval values, overall efficiency, CPU usage and more.+Allows you to set interval values, overall efficiency, CPU usage and more.\\
  
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 Define the intervals between actions. Define the intervals between actions.
  
-**Time Between Decisions:** Time taken before deciding the next move.+**Time Between Decisions:** The minimum time taken to formulate a decision.
  
-**Time Between Actions:** Time taken between finishing an action and starting the next decision.+**Time Between Actions:** Time between executing each decision.
  
 **Directional Padding:** When selecting to execute a basic move (walk, idle, crouch, jump) how long should the A.I. hold the directional input. **Directional Padding:** When selecting to execute a basic move (walk, idle, crouch, jump) how long should the A.I. hold the directional input.
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 **Rule Compliance:** The higher the value, the more //systematic// the A.I. will be. The lower the value, the more //random// it will be. **Rule Compliance:** The higher the value, the more //systematic// the A.I. will be. The lower the value, the more //random// it will be.
  
-**Aggressiveness**: Upon deciding its next action, the A.I. will weight towards special moves if the aggressiveness is higher than 0.5. If its lower, the A.I. will weight towards basic moves.+**Aggressiveness**: Upon deciding its next action, the A.I. will weight towards attacks moves if the aggressiveness is higher than 0.5. If its lower, the A.I. will weight towards basic moves.
  
 **Combo Efficiency**: When executing a move, the A.I. will attempt to read the possible chain of attacks this move has. Depending on the defined efficiency, the A.I. will proceed with the chain or ignore it completely. **Combo Efficiency**: When executing a move, the A.I. will attempt to read the possible chain of attacks this move has. Depending on the defined efficiency, the A.I. will proceed with the chain or ignore it completely.
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   * Enable [filter] Filter: If the A.I. is consuming too much of your CPU usage you can try disabling some of its attack filters. By disabling these the A.I. will no longer be able to distinguish certain attacks, so make sure you only disable the ones that are not important for your game.   * Enable [filter] Filter: If the A.I. is consuming too much of your CPU usage you can try disabling some of its attack filters. By disabling these the A.I. will no longer be able to distinguish certain attacks, so make sure you only disable the ones that are not important for your game.
   * Allow random moves to be played: By enabling this option your A.I. will also have the possible random_move reaction. Useful to create a certain style variety.   * Allow random moves to be played: By enabling this option your A.I. will also have the possible random_move reaction. Useful to create a certain style variety.
 +  * Button Sequence Interval (Frames): How fast the AI will attempt to input its special moves. If your AI is having trouble executing certain moves increase this number to a number equal or higher to your [[global:advanced|plinking]] value.
   * Attack Desirability System: During weight calculation each filter will try improving the odds of its move to be chosen. Define the math function used to determine its final value application.   * Attack Desirability System: During weight calculation each filter will try improving the odds of its move to be chosen. Define the math function used to determine its final value application.
  
ai/advancedoptions.1414377475.txt.gz · Last modified: 2014/10/26 22:37 by Mistermind