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ai:installation [2014/10/26 16:37]
Mistermind
ai:installation [2014/11/15 18:56] (current)
Justin H. [Starting Fuzzy AI]
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-===== Requirement =====+====== Installation ======
  
-  * [[https://www.assetstore.unity3d.com/#/content/13754|Universal Fighting Engine]] (PRO or Source)+ 
 +===== Requirements ===== 
 + 
 +  * [[https://www.assetstore.unity3d.com/#/content/13754|Universal Fighting Engine]] (v1.5 or higher)
   * Understanding of U.F.E tools   * Understanding of U.F.E tools
   * Unity 4.5 or higher   * Unity 4.5 or higher
-  * Know your way around the basic tools and terminology from Unity+  * Know your way around the basic tools 
 +  * Unity Terminology 
 +  * Fighting Game Terminology
  
  
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 ===== Starting Fuzzy AI ===== ===== Starting Fuzzy AI =====
-If you decide to start a new scene, skip to //Starting a new scene//. 
 As soon as you import Fuzzy AI onto UFE you will be able to see the following new options: As soon as you import Fuzzy AI onto UFE you will be able to see the following new options:
   * Under [[global:start|Global Editor]], [[global:aioptions|AI Options -> AI Engine: Fuzzy AI]]   * Under [[global:start|Global Editor]], [[global:aioptions|AI Options -> AI Engine: Fuzzy AI]]
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 Notes: Notes:
-  * [[global:aioptions|Global Editor -> AI Options]] will now have Fuzzy AI options enabled. Use it to create different difficulty settings. If you are using the ''UFE_Config.asset'' file that comes with UFE, you should now see 3 new predefined difficulty settings already assigned by default. +  * [[global:aioptions|Global Editor -> AI Options]] will now have Fuzzy AI options available. Use it to create different difficulty settings. If you are using the ''UFE_Config.asset'' file that comes with UFE, you should now see 3 new predefined difficulty settings already assigned by default.\\
-  * Before being able to see it in action you need to assign a few instruction files to your characters. Each of the demo characters should now appear with 3 empty [[character:aiinstructions|A.I. Instruction]] slots each. +
-  * Feel free to choose any of the fighting templates from the folder ''UFE Addons\AI Addon\Templates''. This is my recommendation: +
-  *   * //Mike//: Mix-up set (Mixup_Aggressive, Mixup_Balanced, Mixup_Defensive) +
-  *   * //Robot Kype//: Rush down set (RushDown_Aggressive, RushDown_Balanced, RushDown_Defensive) +
-  *   * //Mecanim Bot | Joan//: Rush down set (RushDown_Aggressive, RushDown_Balanced, RushDown_Defensive)+
  
 +  * To see Fuzzy AI in action you need to assign a few instruction files to your characters. Each of the demo characters should now appear with 3 empty [[character:aiinstructions|A.I. Instruction]] slots. Feel free to choose any of the fighting templates from the folder ''UFE Addons\AI Addon\Templates''. This is my recommendation:
 +     * //Mike//: Mix-up set (Mixup_Aggressive, Mixup_Balanced, Mixup_Defensive)
 +     * //Robot Kyle//: Rush down set (RushDown_Aggressive, RushDown_Balanced, RushDown_Defensive)
 +     * //Joan//: Grappler set (Grappler_Aggressive, Grappler_Balanced, Grappler_Defensive)
 +     * //Mecanim Bot//: Rush down set (RushDown_Aggressive, RushDown_Balanced, RushDown_Defensive)\\
  
- +  Recommended Layout:\\ 
-**Opening the demo files:** +{{ :ai:workplace1.1.jpg?direct&600 |}}
-  * Open ''.\UFE\Scenes\TrainingRoom.unity'' +
-  * Click on ''.\UFE\UFE_Config.asset'' +
-  * Click on ''Window -> U.F.E.'' and open all 3 options. +
-  * From here you can navigate through the 3 editors[[global:introduction|Global]], [[character:introduction|Character]] and [[move:introduction|Move]] +
-  * Arrange the tools as you pleaseHere is an example of how you can organize your window. (click to enlarge):  +
-{{ :workplace.jpg?direct&300 |}} +
-  * Select the [[global:start|Global Editor]] window. From here you can also click in one of the characters in the [[global:characters|characters list]] or navigate to ''.\UFE\Characters\[Character]\[Character].asset'' to open the [[character:start|Character Editor]]. +
-  * Click **Play** at any time to test the demo. +
- +
-**Starting a new scene:** +
-  * Click File > New Scene +
-  * Select the Main Camera in the Hierarchy view. +
-  * (SOURCE VERSION) Drag ''.\UFE\Scripts\UFE.cs'' to the inspector where you have your Main Camera selected. +
-  * (OTHER VERSIONS) Drag ''.\UFE\Plugins\UFE.dll\UFE'' to the inspector where you have your Main Camera selected. +
-  * Drag ''.\UFE\Scripts\GUIScript.cs'' to the inspector where you have your Main Camera selected. +
-  * Drag ''.\UFE\UFE_Config.asset'' (or your own custom UFE config file) to the field ''UFE_Config'' under ''UFE (Script)'', like so: +
-{{ ::ufe_script_config.jpg?nolink |}} +
  
 ---- ----
  
 ===== Updates ===== ===== Updates =====
-When updating UFE to a new version, if you don't want to move your work to a new projectyou can follow these procedures:+If you prefer to update Fuzzy AI manually, follow the procedures below:
  
 **Remember to always backup projects before importing a new update!** **Remember to always backup projects before importing a new update!**
  
   * Close Unity.   * Close Unity.
-  * (SOURCE VERSION) Replace the files under ''.\UFE\Scripts\'' and ''.\UFE\Editor\'' with the files from the new version of UFE+  * Replace the files under ''.\UFE Addons\AI Addon\Runtime\'' and ''.\UFE Addons\AI Addon\Editor\'' with the files from the new version. 
-  * (OTHER VERSIONS) Replace ''.\UFE\Plugins\UFE.dll'' with ''.\UFE\Plugins\UFE.dll'' from the new version of UFE+  * (Optional) Replace the files under ''.\UFE Addons\AI Addon\Templates\'' to update the AI Instruction templates
 +  * Open Unity.
  
-If you are still using the demo characters, you might also need to replace their old files (''.\UFE\Characters\''). 
  
 ---- ----
  
-[[:start|< Back to Universal Fighting Engine - Introduction]]+[[ai:start|< Back to Universal Fighting Engine - Fuzzy AI]]
ai/installation.1414355879.txt.gz · Last modified: 2014/10/26 16:37 by Mistermind