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ai:installation [2014/11/15 18:55] Justin H. [Starting Fuzzy AI] |
ai:installation [2014/11/15 18:56] (current) Justin H. [Starting Fuzzy AI] |
* [[global:aioptions|Global Editor -> AI Options]] will now have Fuzzy AI options available. Use it to create different difficulty settings. If you are using the ''UFE_Config.asset'' file that comes with UFE, you should now see 3 new predefined difficulty settings already assigned by default.\\ | * [[global:aioptions|Global Editor -> AI Options]] will now have Fuzzy AI options available. Use it to create different difficulty settings. If you are using the ''UFE_Config.asset'' file that comes with UFE, you should now see 3 new predefined difficulty settings already assigned by default.\\ |
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* Before being able to see it in action you need to assign a few instruction files to your characters. Each of the demo characters should now appear with 3 empty [[character:aiinstructions|A.I. Instruction]] slots each. Feel free to choose any of the fighting templates from the folder ''UFE Addons\AI Addon\Templates''. This is my recommendation: | * To see Fuzzy AI in action you need to assign a few instruction files to your characters. Each of the demo characters should now appear with 3 empty [[character:aiinstructions|A.I. Instruction]] slots. Feel free to choose any of the fighting templates from the folder ''UFE Addons\AI Addon\Templates''. This is my recommendation: |
* //Mike//: Mix-up set (Mixup_Aggressive, Mixup_Balanced, Mixup_Defensive) | * //Mike//: Mix-up set (Mixup_Aggressive, Mixup_Balanced, Mixup_Defensive) |
* //Robot Kyle//: Rush down set (RushDown_Aggressive, RushDown_Balanced, RushDown_Defensive) | * //Robot Kyle//: Rush down set (RushDown_Aggressive, RushDown_Balanced, RushDown_Defensive) |