This is an old revision of the document!
If acquired from Unity's Asset Store:
If acquired from other stores:
If you decide to start a new scene, skip to Starting a new scene.
As soon as you import Fuzzy AI onto UFE you will be able to see the following new options:
- Under Global Editor, AI Options -> AI Engine: Fuzzy AI
- Under Character Editor, AI Instructions
- Under Move Editor, AI Definitions
- New Editor: A.I. Editor (under Window → U.F.E.
)
Notes:
- Global Editor -> AI Options will now have Fuzzy AI options enabled. Use it to create different difficulty settings. If you are using the UFE_Config.asset
file that comes with UFE, you should now see 3 new predefined difficulty settings already assigned by default.
- Before being able to see it in action you need to assign a few instruction files to your characters. Each of the demo characters should now appear with 3 empty A.I. Instruction slots each.
- Feel free to choose any of the fighting templates from the folder UFE Addons\AI Addon\Templates
. This is my recommendation:
Opening the demo files:
.\UFE\Scenes\TrainingRoom.unity
.\UFE\UFE_Config.asset
Window → U.F.E.
and open all 3 options..\UFE\Characters\[Character]\[Character].asset
to open the Character Editor.Starting a new scene:
.\UFE\Scripts\UFE.cs
to the inspector where you have your Main Camera selected..\UFE\Plugins\UFE.dll\UFE
to the inspector where you have your Main Camera selected..\UFE\Scripts\GUIScript.cs
to the inspector where you have your Main Camera selected..\UFE\UFE_Config.asset
(or your own custom UFE config file) to the field UFE_Config
under UFE (Script)
, like so:
When updating UFE to a new version, if you don't want to move your work to a new project, you can follow these procedures:
Remember to always backup projects before importing a new update!
.\UFE\Scripts\
and .\UFE\Editor\
with the files from the new version of UFE..\UFE\Plugins\UFE.dll
with .\UFE\Plugins\UFE.dll
from the new version of UFE.
If you are still using the demo characters, you might also need to replace their old files (.\UFE\Characters\
).