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Animation Types
Unity currently ships with 2 types of animations, commonly known as Legacy and Mecanim. They both have ups and downs when it comes to use them on Unity in general, so here is a little Pros and Cons from both types and how they can affect your work with UFE.
Mecanim
Pros:
With the use of a global humanoid rig system, you can virtually have any animation on any humanoid model
Has an automated mirror system (better processor usage and no texture glitches when mirroring characters)
Lots of extra options when it comes to minimal adjustments such as small rotation errors and root position
Cons:
Each animation has to be carefully adjusted in the Animations tab of the FBX file, as they can suffer rotation and position errors during conversion to
Humanoid rather frequently
Animation preview in the move editor only works with the default avatar for that animation
Because of the current
limited access to Mecanim source, the work around used to control Mecanim animations is fairly limited
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Setting animations to a negative speed may cause visual glitches
Animation Flow must be marked as Smoother if Mecanim is selected
Legacy
Pros:
Cons:
The mirror approach used by UFE is not the best suited for complex model characters. Some normal textures might suffer visual glitches when crossing sides
Because there are no tools to edit your animations you are highly dependable on its imported transform definitions
Does not interact with other humanoid rigs unless its the exact same structure
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