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changelog [2023/08/17 04:56] Mistermind [Version 2.5.3] |
changelog [2024/01/02 20:04] Mistermind [Version 2.6.0] |
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===== UFE 2.x ===== | ===== UFE 2.x ===== | ||
[[https:// | [[https:// | ||
- | [[http:// | + | [[http:// |
+ | ==== Version 2.6.0 ==== | ||
+ | * All network synchronization issues fixed | ||
+ | * Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code) | ||
+ | * Larger files split into smaller classes/ | ||
+ | * Reworked connection handlers | ||
+ | * Added ability to test network with AI controlled players | ||
+ | * Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set. | ||
+ | * Added support for Speed Key Frames on Animation Mapper | ||
+ | * Updated how Random Matches are searched (now uses JoinOrCreateRandomMatch) | ||
+ | * Particle Effects now properly sync up with rollbacks, pauses and replays | ||
+ | * Added new option under Network Connection screen: Region Select | ||
+ | * Added option for the player to change the desired input delay and the use of rollback in the demo | ||
+ | * " | ||
+ | * Improved and refactored stance changes | ||
+ | * Updated logo and menu backgrounds | ||
+ | * Refactored UFEScreens and derivered classed | ||
+ | * Fixed several issues with menu interfaces while using controllers | ||
+ | * Added ability to select " | ||
+ | * Fixed issue with invincible frames would linger when linking multiple moves | ||
+ | * Fixed issue where characters stay crouched after round is over | ||
+ | * Added ability to add custom screens under Global -> GUI (now called Custom Interfaces) | ||
+ | * Fixed window menu options and grouped into the correct group | ||
+ | * Removed Lan Options from Global Editor -> Network Options (deprecated) | ||
+ | * Adde new option to Global Editor -> Network Options: Particle Control | ||
+ | * Fixed issue where projectiles would collide with inactive assists | ||
+ | * Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs) | ||
+ | * Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations) | ||
+ | |||
+ | Forum Post: http:// | ||
+ | |||
+ | ---- | ||
==== Version 2.5.3 ==== | ==== Version 2.5.3 ==== | ||
+ | * Added new option under Move Editor -> [[move: | ||
+ | * Added option "Spin Around Character" | ||
+ | * Added new move to Mecanim Bot and Suzan: Spinning Orbs (Down + Forward Btn 1/2, cost 2 bars, creates two spinning orbs around character) | ||
* Refactored and fixed issues introduced to Legacy Animation Control (LegacyControl.cs) from previous update | * Refactored and fixed issues introduced to Legacy Animation Control (LegacyControl.cs) from previous update | ||
* Fixed issue with deterioration code being applied on the first hit of the combo | * Fixed issue with deterioration code being applied on the first hit of the combo | ||
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* Added a warning when a move being linked is not listed under the character' | * Added a warning when a move being linked is not listed under the character' | ||
* Fixed " | * Fixed " | ||
- | * Added new option under Move Editor -> Projectiles: | ||
- | * Added option "Spin Around Character" | ||
- | * Added new move to Mecanim Bot and Suzan: Spinning Orbs (Down + Forward Btn 1/2, cost 2 bars, creates two spinning orbs around character) | ||
* Projectile collision and blockable area detection refactored into FluxCapacitor Check Hit segment | * Projectile collision and blockable area detection refactored into FluxCapacitor Check Hit segment | ||
* '' | * '' |