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changelog [2023/12/20 02:11] Mistermind [Version 2.6.0] |
changelog [2024/12/04 03:02] (current) Mistermind |
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+ | ==== Version 2.7.0 ==== | ||
+ | * Updated to Unity 6 (still compatible with older versions) | ||
+ | * Added support for [[https:// | ||
+ | * Added new UFE Wizard Window | ||
+ | * Created auto-update system to help retrieve data from old UFE versions | ||
+ | * Major fixes and improvements throughout all UFE editors | ||
+ | * Added ability to copy/paste individual editor sections as well as the ability to undo changes (Ctrl+Z) | ||
+ | * Several Global Options encapsulated into new group: Match Options (no definition changes) | ||
+ | * Several Move Options encapsulated into new group: Presentation (no definition changes) | ||
+ | * New Editor Window: Move Set Editor (detached from Character Editor) | ||
+ | * Added ability to override character' | ||
+ | * Added new physics modifiers: Allows for damage, stun and gauge (de)buffs when switching stances | ||
+ | * Added new basic moves: Standing (Right/ | ||
+ | * Added new option under Global -> Match Options -> Round: Allow Finishing Move (uses Dizzy) | ||
+ | * Added new Camera Editor option under Move -> [[move: | ||
+ | * Added several new sub-options to Move -> Hit Options -> [[move: | ||
+ | * Hit -> Damage integrated into new option under Hit-> Hit Options -> Meter Adjustments | ||
+ | * Gauge and life systems reworked into a new meter system (also used in Challenge and Training Modes) | ||
+ | * Move -> Hit Options -> Blockable Options expanded | ||
+ | * Added new Option to Move Editor: Teleport | ||
+ | * Move Editor -> Projectile options expanded (now uses the same data fields as hit options) | ||
+ | * Several new additions made to Challenge Mode | ||
+ | * Support for Simple AI on Challenges (scripted/ | ||
+ | * Added support for Quick/ | ||
+ | * Map Recorder can now record the entire cast of characters from a global file at once | ||
+ | * Fixed issue with Move ID conflict issues (replaced with GUID) | ||
+ | * (Source) Editor options separated into modular files | ||
+ | * (code) Added new events: OnGaugeDrained and OnFirstHit | ||
+ | * (code) Added new utils class: UFEInput. Ex: '' | ||
+ | * Several [[https:// | ||
+ | |||
+ | Forum Post: https:// | ||
+ | |||
+ | ---- | ||
==== Version 2.6.0 ==== | ==== Version 2.6.0 ==== | ||
* All network synchronization issues fixed | * All network synchronization issues fixed | ||
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* Larger files split into smaller classes/ | * Larger files split into smaller classes/ | ||
* Reworked connection handlers | * Reworked connection handlers | ||
- | * Added " | ||
* Added ability to test network with AI controlled players | * Added ability to test network with AI controlled players | ||
* Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set. | * Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set. | ||
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* Added new option under Network Connection screen: Region Select | * Added new option under Network Connection screen: Region Select | ||
* Added option for the player to change the desired input delay and the use of rollback in the demo | * Added option for the player to change the desired input delay and the use of rollback in the demo | ||
+ | * " | ||
* Improved and refactored stance changes | * Improved and refactored stance changes | ||
* Updated logo and menu backgrounds | * Updated logo and menu backgrounds | ||
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* Fixed issue where characters stay crouched after round is over | * Fixed issue where characters stay crouched after round is over | ||
* Added ability to add custom screens under Global -> GUI (now called Custom Interfaces) | * Added ability to add custom screens under Global -> GUI (now called Custom Interfaces) | ||
+ | * Fixed window menu options and grouped into the correct group | ||
+ | * Removed Lan Options from Global Editor -> Network Options (deprecated) | ||
+ | * Adde new option to Global Editor -> Network Options: Particle Control | ||
+ | * Fixed issue where projectiles would collide with inactive assists | ||
+ | * Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs) | ||
+ | * Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations) | ||
Forum Post: http:// | Forum Post: http:// | ||
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**Download new package: | **Download new package: | ||
- | * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click " | + | * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click " |
* __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto: | * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto: | ||