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changelog [2023/12/16 17:25] Mistermind |
changelog [2024/01/04 00:58] (current) Mistermind [How to update your UFE build] |
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==== Version 2.6.0 ==== | ==== Version 2.6.0 ==== | ||
- | * All network synchronization issues fixed (video soon) | + | * All network synchronization issues fixed |
* Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code) | * Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code) | ||
* Larger files split into smaller classes/ | * Larger files split into smaller classes/ | ||
* Reworked connection handlers | * Reworked connection handlers | ||
- | * Added " | ||
* Added ability to test network with AI controlled players | * Added ability to test network with AI controlled players | ||
* Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set. | * Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set. | ||
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* Added new option under Network Connection screen: Region Select | * Added new option under Network Connection screen: Region Select | ||
* Added option for the player to change the desired input delay and the use of rollback in the demo | * Added option for the player to change the desired input delay and the use of rollback in the demo | ||
+ | * " | ||
* Improved and refactored stance changes | * Improved and refactored stance changes | ||
* Updated logo and menu backgrounds | * Updated logo and menu backgrounds | ||
* Refactored UFEScreens and derivered classed | * Refactored UFEScreens and derivered classed | ||
- | * Added ability to select | + | |
+ | | ||
* Fixed issue with invincible frames would linger when linking multiple moves | * Fixed issue with invincible frames would linger when linking multiple moves | ||
* Fixed issue where characters stay crouched after round is over | * Fixed issue where characters stay crouched after round is over | ||
* Added ability to add custom screens under Global -> GUI (now called Custom Interfaces) | * Added ability to add custom screens under Global -> GUI (now called Custom Interfaces) | ||
+ | * Fixed window menu options and grouped into the correct group | ||
+ | * Removed Lan Options from Global Editor -> Network Options (deprecated) | ||
+ | * Adde new option to Global Editor -> Network Options: Particle Control | ||
+ | * Fixed issue where projectiles would collide with inactive assists | ||
+ | * Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs) | ||
+ | * Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations) | ||
Forum Post: http:// | Forum Post: http:// | ||
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**Download new package: | **Download new package: | ||
- | * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click " | + | * __Asset Store:__ Under Unity, click on Window -> Package Manager. Find your UFE version and click " |
* __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto: | * __Payhip:__ Use the **same link** that was provided when you first purchased the product to download this update. If you run into issues send me a [[mailto: | ||