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character:movesets [2016/07/04 16:49] Mistermind [Moves (Move Sets)] |
character:movesets [2023/07/29 12:51] (current) FreedTerror |
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**Animation Type:** | **Animation Type:** | ||
* Legacy: Tells UFE to read the animations from this character as //Legacy//. | * Legacy: Tells UFE to read the animations from this character as //Legacy//. | ||
- | * Mecanim: Tells UFE to read the animations from this character as // | + | * Mecanim |
+ | * Mecanim 2D: Tells UFE the character is 2D (uses [[https:// | ||
**Avatar:** If Mecanim was selected, drag the character' | **Avatar:** If Mecanim was selected, drag the character' | ||
**Animation Control:** Tell the engine which animation control it should use. | **Animation Control:** Tell the engine which animation control it should use. | ||
- | * UFE Engine: The animation flow is fully controlled by UFE's own Update cycles. Due to limitations on the Unity engine, use this system to ensure there are no desynchronizations | + | * UFE Engine: The animation flow is fully controlled by UFE's own Update cycles. Due to limitations on the Unity engine, use this system to ensure there are no desynchronization |
- | * Unity Engine: The animation flow is controlled by Unity' | + | * Unity Engine: The animation flow is controlled by Unity' |
+ | **Normalize Animation Frames:** Stabilizes 2D animation frames by fixing frame offsets while manually controlling the animator component (UFE Engine) | ||
+ | |||
+ | **Use Animation Maps:** Toggle this option if you are using the auto-maps and animation mapper for online play ([[https:// | ||
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**Cinematic Intro:** (Optional, **PRO** and **SOURCE** only) a special move designed with just an intro animation and cinematics. UFE will check if you have this and play it at the beginning of each game. Check the example provided at '' | **Cinematic Intro:** (Optional, **PRO** and **SOURCE** only) a special move designed with just an intro animation and cinematics. UFE will check if you have this and play it at the beginning of each game. Check the example provided at '' | ||
+ | |||
+ | **Round Won:** Plays this move when the round is won. | ||
+ | |||
+ | **Time Out:** Plays this move when a timeout happens. | ||
**Cinematic Outro:** (Optional, **PRO** and **SOURCE** only) a special move designed with just an outro animation and cinematics. UFE will check if you have this and play it at the end of each game if this character wins. Check the example provided at '' | **Cinematic Outro:** (Optional, **PRO** and **SOURCE** only) a special move designed with just an outro animation and cinematics. UFE will check if you have this and play it at the end of each game if this character wins. Check the example provided at '' | ||
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* Off Set (relative): The position (relative to the body part) this particle will appear when this move plays. | * Off Set (relative): The position (relative to the body part) this particle will appear when this move plays. | ||
- | **Sound Effect:** A custom sound that can be played | + | **Possible |
**Continuous Sound:** Should the selected sound effect keep playing while this move is in motion? | **Continuous Sound:** Should the selected sound effect keep playing while this move is in motion? | ||
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**Notes:** | **Notes:** | ||
* Moving a move file up/down with the panel options has no effect on priority of moves. | * Moving a move file up/down with the panel options has no effect on priority of moves. | ||
+ | * You can find several move samples under '' | ||
- | As a reference, the moves from Mike are located at '' | ||
- | |||
- | ---- | ||
Code access: | Code access: | ||
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+ | ===== Stances ===== | ||
+ | {{ : | ||
+ | **Stances (Preloaded): | ||
+ | * The stance file will always be loaded into memory. | ||
+ | * Loading times will likely increase when using this. | ||
+ | **Stances (Resource): | ||
+ | * The stance file will be loaded from a Resources folder. | ||
+ | * Loading times will likely decrease when using this. | ||
[[character: | [[character: |