User Tools

Site Tools


character:physics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
character:physics [2022/11/02 20:00]
FreedTerror
character:physics [2022/12/25 00:12] (current)
FreedTerror
Line 37: Line 37:
  
 **Air Jumps:** Set double/triple jumps here. This works as any game with double jump, aka, pressing up while in the air. **Air Jumps:** Set double/triple jumps here. This works as any game with double jump, aka, pressing up while in the air.
 +
 +**Possible Air Moves:** How many air moves can be done in the air.
 +
 +
 +----
 +==== Move Control ====
 +
 +**Default Execution Timing:** How fast the player needs to press each button during the execution of a special move.
 +
 +**Cumulative Force:** Anytime force is added, do we accumulate with current forces? Leave this on if you want new applied forces to stack up.
  
  
Line 47: Line 57:
 **Ground Collision Mass:** The density of the character's ground collision box.  A lower value makes the character stronger when pushing into another character assuming both have same movement speed and weight.  Best to leave this at default of 2 for consistent behaviour. **Ground Collision Mass:** The density of the character's ground collision box.  A lower value makes the character stronger when pushing into another character assuming both have same movement speed and weight.  Best to leave this at default of 2 for consistent behaviour.
  
-**Cumulative Force:** Anytime force is added, do we accumulate with current forces? Leave this on if you want new applied forces to stack up. 
  
 ---- ----
character/physics.1667433629.txt.gz · Last modified: 2022/11/02 20:00 by FreedTerror