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character:physics [2022/11/02 20:02]
FreedTerror
character:physics [2022/12/25 00:12] (current)
FreedTerror
Line 38: Line 38:
 **Air Jumps:** Set double/triple jumps here. This works as any game with double jump, aka, pressing up while in the air. **Air Jumps:** Set double/triple jumps here. This works as any game with double jump, aka, pressing up while in the air.
  
-**Possible Air Moves:**+**Possible Air Moves:** How many air moves can be done in the air. 
 + 
 + 
 +---- 
 +==== Move Control ==== 
 + 
 +**Default Execution Timing:** How fast the player needs to press each button during the execution of a special move. 
 + 
 +**Cumulative Force:** Anytime force is added, do we accumulate with current forces? Leave this on if you want new applied forces to stack up.
  
  
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 **Ground Collision Mass:** The density of the character's ground collision box.  A lower value makes the character stronger when pushing into another character assuming both have same movement speed and weight.  Best to leave this at default of 2 for consistent behaviour. **Ground Collision Mass:** The density of the character's ground collision box.  A lower value makes the character stronger when pushing into another character assuming both have same movement speed and weight.  Best to leave this at default of 2 for consistent behaviour.
  
-**Cumulative Force:** Anytime force is added, do we accumulate with current forces? Leave this on if you want new applied forces to stack up. 
  
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character/physics.1667433776.txt.gz · Last modified: 2022/11/02 20:02 by FreedTerror