Table of Contents

Character Prefabs

Here you will select the 3D model that represents this character. This model musts be encapsulated into a Prefab and it must have the following attached components:

Watch this tutorial to learn how to create a character prefab or follow the tutorial below.


Create a character prefab

Follow the steps below to create a character prefab for UFE using your recently imported 3D model:

Now drag your newly created prefab to the Default Prefab under the Character Prefabs panel. Once you have your character in, you can select the prefab under HitBox Setup to see and edit your character's hitboxes.

If you are using Resources Folder as your loading method, write the path to the prefab file starting from the Resources folder. Example: If your character is located under Resources\Characters\MyCharacter, you should write Characters\MyCharacter.


Alternative costumes

To create alternative costumes just unfold the option and click on New Prefab. Repeat the process above to create a different prefab and drag it to the Alternative Prefab field. You can also enable color masks if you just want to have quick color switches to your prefab.

Notes:


< Back to Character Editor

1)
.\UFE\Plugin\UFE.dll\HitBoxesScript if you are not using the source version.