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character:start [2022/11/02 14:58]
FreedTerror
character:start [2024/12/07 03:54] (current)
Mistermind
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 Here you can open an existing character info file or create a new one. Follow the instructions below to open Mike (character available on all versions): Here you can open an existing character info file or create a new one. Follow the instructions below to open Mike (character available on all versions):
  
-Character Sample: ''.\UFE\Characters\Legacy_Mike\Mike.asset''.\\ +Character Sample: ''.\UFE\Demos\_2DFighter\Characters\Robot_Kyle\Robot_Kyle.asset''.\\ 
-(SOURCE VERSION) Inherits from: ''.\UFE\Scripts\CharacterInfo.cs''\\+(SOURCE VERSION) Inherits from: ''.\UFE\Scripts\Core\Definitions\Character\CharacterInfo.cs''\\
 (OTHER VERSIONS) Inherits from: ''.\UFE\Plugins\UFE.dll\CharacterInfo''\\ (OTHER VERSIONS) Inherits from: ''.\UFE\Plugins\UFE.dll\CharacterInfo''\\
  
-To create a new character, in the project window click on ''Create -> U.F.E. -> Character File''.+To create a new character, in the project window click on ''Create -> UFE -> Character File''.
  
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 {{ :character:charactereditor.png?nolink|}} {{ :character:charactereditor.png?nolink|}}
  
-**Gameplay Type**:+**Gameplay Type:**: Select a gameplay type.
  
 **Portrail (small)**: Can be used in your own GUI. You can find an usage example on ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs'' **Portrail (small)**: Can be used in your own GUI. You can find an usage example on ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs''
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 **Death Sound**: If defeated, this sound will be played. **Death Sound**: If defeated, this sound will be played.
  
-**Description**: Character description.+**Description**: Character description. This, along with other information can be later displayed in a custom GUI.
  
 **Sub-content:** **Sub-content:**
character/start.1667415515.txt.gz · Last modified: 2022/11/02 14:58 by FreedTerror