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global:knockdown [2014/01/09 01:36] Mistermind |
global:knockdown [2024/12/03 02:34] (current) Mistermind [Options] |
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====== Knock Down Options ====== | ====== Knock Down Options ====== | ||
- | Set how your game behave when a character | + | Set how your game behave when a character |
- | {{ : | + | {{ : |
**Default Knockdown: | **Default Knockdown: | ||
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**High Knockdown: | **High Knockdown: | ||
- | **High-Low | + | **Mid Knockdown: |
**Sweep Knockdown: | **Sweep Knockdown: | ||
- | |||
**Crumple Knockdown: | **Crumple Knockdown: | ||
+ | |||
+ | **Wall Bounce Knockdown: | ||
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- | **Knock Out Time:** How long does the character stays on the ground after being knocked out. | + | **Knock Out Time:** How long the character stays on the ground after being knocked out. |
- | **Stand Up Time:** How long will the related "stand up" animation | + | **Stand Up Time:** How long will the related "stand up" animation |
- | **Knockdown Hit Boxes:** Should the character have hitboxes or be invincible while out? | + | **Knockdown Hit Boxes:** Should the character have hitboxes or be invincible while down? |
- | **Allow Quick Stand:** If toggled on, when the selected buttons are pressed the character will stand up quicker | + | **Allow Quick Stand:** If toggled on, when the selected buttons are pressed the character will stand up quicker. |
- | **Allow Delayed Stand:** If toggled on, when the selected buttons are held down the character will stay out a little longer | + | **Allow Delayed Stand:** If toggled on, when the selected buttons are held down the character will stay out a little longer. |
**Predefined Push Force:** Some knockdown options must have a predefined push force applied so you can sync the animation up when these physics are applied into the game. | **Predefined Push Force:** Some knockdown options must have a predefined push force applied so you can sync the animation up when these physics are applied into the game. | ||
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* Crumple Knockdown time is defined by the hit stun applied during the hit. | * Crumple Knockdown time is defined by the hit stun applied during the hit. | ||
* While in Crumple state the character will retain its hitboxes, but be invincible while standing up from it. Toggling "Stand Up Hit Boxes" will have their hitboxes exposed. | * While in Crumple state the character will retain its hitboxes, but be invincible while standing up from it. Toggling "Stand Up Hit Boxes" will have their hitboxes exposed. | ||
- | * If any vertical forces are applied during a crumple hit, the character flies off into a '' | + | * If any vertical forces are applied during a crumple hit, the character flies off into a '' |
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'' | '' | ||
+ | |||
+ | '' | ||
'' | '' |