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global:knockdown [2014/10/15 19:55]
Justin H.
global:knockdown [2024/12/03 02:34] (current)
Mistermind [Options]
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 Set how your game behave when a character is in knockdown. Each option represents a different knockdown type. Set how your game behave when a character is in knockdown. Each option represents a different knockdown type.
  
-{{ :global:global_knockdown.jpg?nolink |}}+{{ :global:global_knockdown.png?nolink |}}
  
 **Default Knockdown:** When a character gets hit of the air, once they hit the ground, these options are applied. **Default Knockdown:** When a character gets hit of the air, once they hit the ground, these options are applied.
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 **High Knockdown:** When a character gets hit with a ''High Knockdown'' hit type, these options are applied. **High Knockdown:** When a character gets hit with a ''High Knockdown'' hit type, these options are applied.
  
-**High-Low Knockdown:** When a character gets hit with a ''High-Low Knockdown'' hit type, these options are applied.+**Mid Knockdown:** When a character gets hit with a ''High-Low Knockdown'' hit type, these options are applied.
  
 **Sweep Knockdown:** When a character gets hit with a ''Sweep Knockdown'' hit type, these options are applied. **Sweep Knockdown:** When a character gets hit with a ''Sweep Knockdown'' hit type, these options are applied.
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 **Crumple Knockdown:** When a character gets hit by a ''Crumple'' hit strength, these options are applied. **Crumple Knockdown:** When a character gets hit by a ''Crumple'' hit strength, these options are applied.
 +
 +**Wall Bounce Knockdown:** When a character gets hit by a ''Wallbounce'' that knocks the character out, these options are applied.
  
  
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 **Knockdown Hit Boxes:** Should the character have hitboxes or be invincible while down? **Knockdown Hit Boxes:** Should the character have hitboxes or be invincible while down?
  
-**Allow Quick Stand:** If toggled on, when the selected buttons are pressed the character will stand up quicker (not functional yet).+**Allow Quick Stand:** If toggled on, when the selected buttons are pressed the character will stand up quicker.
  
-**Allow Delayed Stand:** If toggled on, when the selected buttons are held down the character will stay out a little longer (not functional yet).+**Allow Delayed Stand:** If toggled on, when the selected buttons are held down the character will stay out a little longer.
  
 **Predefined Push Force:** Some knockdown options must have a predefined push force applied so you can sync the animation up when these physics are applied into the game. **Predefined Push Force:** Some knockdown options must have a predefined push force applied so you can sync the animation up when these physics are applied into the game.
global/knockdown.1413417336.txt.gz · Last modified: 2014/10/15 19:55 by Justin H.