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global:knockdown [2014/10/15 19:55] Justin H. |
global:knockdown [2024/12/03 02:34] (current) Mistermind [Options] |
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Set how your game behave when a character is in knockdown. Each option represents a different knockdown type. | Set how your game behave when a character is in knockdown. Each option represents a different knockdown type. | ||
- | {{ : | + | {{ : |
**Default Knockdown: | **Default Knockdown: | ||
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**High Knockdown: | **High Knockdown: | ||
- | **High-Low | + | **Mid Knockdown: |
**Sweep Knockdown: | **Sweep Knockdown: | ||
- | |||
**Crumple Knockdown: | **Crumple Knockdown: | ||
+ | |||
+ | **Wall Bounce Knockdown: | ||
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**Knockdown Hit Boxes:** Should the character have hitboxes or be invincible while down? | **Knockdown Hit Boxes:** Should the character have hitboxes or be invincible while down? | ||
- | **Allow Quick Stand:** If toggled on, when the selected buttons are pressed the character will stand up quicker | + | **Allow Quick Stand:** If toggled on, when the selected buttons are pressed the character will stand up quicker. |
- | **Allow Delayed Stand:** If toggled on, when the selected buttons are held down the character will stay out a little longer | + | **Allow Delayed Stand:** If toggled on, when the selected buttons are held down the character will stay out a little longer. |
**Predefined Push Force:** Some knockdown options must have a predefined push force applied so you can sync the animation up when these physics are applied into the game. | **Predefined Push Force:** Some knockdown options must have a predefined push force applied so you can sync the animation up when these physics are applied into the game. |