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global:netcode [2024/01/03 01:18]
Mistermind [Network 2.0 Options]
global:netcode [2024/01/07 06:13]
Mistermind
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 **UFE Netcode** is the second iteration of the network system for UFE. It allows the game to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// and //deterministic physics//. The netcode also uses raw //manual tracking// to its own core variables, optimizing CPU usage (even mobiles).\\ **UFE Netcode** is the second iteration of the network system for UFE. It allows the game to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// and //deterministic physics//. The netcode also uses raw //manual tracking// to its own core variables, optimizing CPU usage (even mobiles).\\
 The new network options also comes with its own client/server structure (powered by Photon Network) allowing direct player connection without the use of IP. The new network options also comes with its own client/server structure (powered by Photon Network) allowing direct player connection without the use of IP.
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-[[http://www.ufe3d.com/demo/ufe2/pc/UFE2.zip|PC]] | [[http://www.ufe3d.com/demo/ufe2/webgl/|WebGL]] | [[http://www.ufe3d.com/demo/ufe2/android/UFE2.apk|Android]] 
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-  * Hit Online to search for a match (US Server) 
-  * All builds are **cross-platform** 
  
  
global/netcode.txt · Last modified: 2024/01/07 06:17 by Mistermind