This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
global:netcode [2022/11/15 16:09] Mistermind |
global:netcode [2024/01/07 06:17] (current) Mistermind |
||
---|---|---|---|
Line 3: | Line 3: | ||
**UFE Netcode** is the second iteration of the network system for UFE. It allows the game to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// and // | **UFE Netcode** is the second iteration of the network system for UFE. It allows the game to run online matches in a smooth lag-free environment thanks to its native //rollback mechanics// and // | ||
The new network options also comes with its own client/ | The new network options also comes with its own client/ | ||
- | |||
- | [[http:// | ||
- | |||
- | * Hit Online to search for a match (US Server) | ||
- | * All builds are **cross-platform** | ||
Line 19: | Line 14: | ||
* **What is Rollback?** | * **What is Rollback?** | ||
Rollback (name might change depending on game or developer) is a technique in which a game is able to return to a previous frame, change the outcome of an event (say, an input), and return to the current frame, all in a span of a single frame of animation. This allows a game to //catch up// with whatever concurrent event instead of [[global: | Rollback (name might change depending on game or developer) is a technique in which a game is able to return to a previous frame, change the outcome of an event (say, an input), and return to the current frame, all in a span of a single frame of animation. This allows a game to //catch up// with whatever concurrent event instead of [[global: | ||
- | The subject can be extensive and have been topic of several games for years (often referred as [[https:// | + | The subject can be extensive and have been topic of several games for years (often referred as [[https:// |
* **If Rollback is so good, why use Frame Delay at all?** | * **If Rollback is so good, why use Frame Delay at all?** | ||
Line 170: | Line 165: | ||
---- | ---- | ||
===== Network 2.0 Options ===== | ===== Network 2.0 Options ===== | ||
- | |||
- | {{ : | ||
- | |||
For a detailed explanation on each option [[global: | For a detailed explanation on each option [[global: | ||
+ | {{ : | ||
---- | ---- |