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global:networkv1 [2018/08/25 19:21] Mistermind created |
global:networkv1 [2019/08/07 02:27] (current) Mistermind |
====== Network Options ====== | ====== Network Options (UFE 1.x) ====== |
(Requires [[http://u3d.as/Azc|Network Addon]])\\ | (Requires [[http://u3d.as/Azc|Network Addon]])\\ |
**P2P Network Addon** is the first iteration of a network system for UFE. This structure allows you users via [[https://en.wikipedia.org/wiki/Peer-to-peer|Peer-2-Peer connection]] (IP hosting).\\ | **P2P Network Addon** is the first iteration of a network system for UFE. This structure allows you users via [[https://en.wikipedia.org/wiki/Peer-to-peer|Peer-2-Peer connection]] (IP hosting).\\ |
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===== Bluetooth ===== | ===== Bluetooth ===== |
If you intend to have your game running on Android devices you can set a bluetooth connection using [[http://lostpolygon.com/|Lost Polygon]]'s Android Bluetooth Asset (Pro Version) available on the [[https://www.assetstore.unity3d.com/en/#!/content/9643|Asset Store]].\\ | If you plan on having your game running on Android devices you might want to set a bluetooth connection using [[https://assetstore.unity.com/packages/tools/network/simple-bluetooth-for-android-140551|Simple Bluetooth for Android]] available on the Asset Store.\\ |
To install it, once you import the asset, navigate go to ''.UFE Addons\Network Support\''. You will see a zip file called ''BluetoothMultiplayerAPI.zip''. Go to the explorer and extract the file directly to the folder you are in. If it worked, you should see the following message under Network Options -> General: ''Bluetooth installed''. | To install it, once you import the asset, navigate go to ''.UFE\Engine\ThirdParty''. And unpack ''BluetoothConnector.unitypackage''. If it worked, you should see the following message under Network Options -> General: ''Bluetooth installed''. |
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In order to test it, go to [[global:gui|GUI Options]] and under //Screens//, replace the current Main Menu UI with the alternative ''MainMenuScreenBluetooth.prefab'' (located under ''UFE\GUI\UI Prefabs\'').\\ | In order to test it, go to [[global:gui|GUI Options]] and under //Screens//, replace the current Main Menu UI with the alternative ''MainMenuScreenBluetooth.prefab'' (located under ''UFE\GUI\UI Prefabs\'').\\ |