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global:rotation [2022/08/02 22:44] FreedTerror |
global:rotation [2022/08/02 22:48] (current) FreedTerror |
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**Right Side Mirror:** If enabled, characters will automatically invert their position on screen. By default, characters also rotate. Disable this option to have the character face differently depending on the side they are on. | **Right Side Mirror:** If enabled, characters will automatically invert their position on screen. By default, characters also rotate. Disable this option to have the character face differently depending on the side they are on. | ||
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+ | **Always Face Opponent:** | ||
**Rotate While Jumping:** If enabled, characters will rotate immediately during jump when switching sides. | **Rotate While Jumping:** If enabled, characters will rotate immediately during jump when switching sides. | ||
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**Fix Rotation On Hit:** If enabled, characters will automatically fix their rotation //the moment// they get hit. | **Fix Rotation On Hit:** If enabled, characters will automatically fix their rotation //the moment// they get hit. | ||
- | **Rotation Speed:** How fast should the characters rotate when switching sides. | + | |
**Allow Corner Stealing:** | **Allow Corner Stealing:** | ||
**Smooth Rotation:** | **Smooth Rotation:** | ||
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- | **Rotate While Jumping: | + | |
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**Mirror Blending (Mecanim Only):** If mirror is toggled and Mecanim Control 2.0 is being used, how fast will the blending between the animations will be. Mecanim Control 2.0 is available under " | **Mirror Blending (Mecanim Only):** If mirror is toggled and Mecanim Control 2.0 is being used, how fast will the blending between the animations will be. Mecanim Control 2.0 is available under " |