This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
global:round [2014/04/29 03:30] Mistermind |
global:round [2024/12/04 04:38] (current) Mistermind [End Match] |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Round Options ====== | ====== Round Options ====== | ||
- | Here you can set several different options to how the rounds and end game should behave. | + | Here you can configure |
- | {{ :global:global_round.jpg?nolink |}} | + | {{ :global:global_match_round.png?nolink |}} |
+ | ---- | ||
- | **Total Rounds (Best of): | + | ==== Round Settings ==== |
+ | **Total Rounds (Best of): | ||
- | **Initial Spawn Position | + | **Has Timer:** Enables the round timer. |
+ | * **Round Timer (seconds):** Duration of the timer for each round. (Default: 99) | ||
+ | * **Timer Speed (%):** Speed of the timer, | ||
- | **Delay before end game:** How long should the game wait until it declares the winner of a game | + | ---- |
- | **Victory Music:** The music that will be played once the match is over. | + | ==== Start Match ==== |
+ | **Start Fight Delay (seconds):** Delay before | ||
- | **Has Timer:** Rather or not the game has a timer. | + | **Delay before intro (seconds):** Delay before intros play. (Default: 0.1) |
- | **Round Timer (seconds):** Round Timer in seconds. | + | **Play intros at same time:** Enables simultaneous playback of character intros. (Default: Disabled) |
- | **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second). | + | ---- |
- | **Reset life points:** Should the life points | + | ==== Start Round ==== |
+ | **Spawn Position (P1):** Starting position | ||
- | **Reset positions:** Should the position of both players reset to the initial ground position at the beginning of each round? | + | **Spawn Position (P2):** Starting |
- | **Allow movement before battle: | + | **Allow movement before battle: |
- | **Slow motion K.O.:** Toggles the slow motion | + | ---- |
+ | |||
+ | ==== End Round ==== | ||
+ | **Slow motion K.O.:** Toggles | ||
+ | * **Slow-mo Timer (seconds): | ||
+ | * **Game Speed:** Speed of the slow-motion effect, where 1 is normal speed. (Default: 0.2) | ||
+ | |||
+ | **New Round Delay (seconds): | ||
+ | |||
+ | **Apply min. juggle force on last hit:** Adds minimum juggle force to the final hit of the round. (Default: Disabled) | ||
+ | |||
+ | **Allow movement after K.O.:** Enables movement after a knockout. (Default: Disabled) | ||
+ | |||
+ | **Inhibit gauge after K.O.:** Disables gauge gain after a knockout. (Default: Enabled) | ||
+ | |||
+ | **Reset life points:** Resets life points at the start of a new round. | ||
- | **Freeze camera after outro:** Freezes | + | **Reset positions:** Resets player positions at the start of a new round. (Default: Enabled) |
---- | ---- | ||
- | Code access: | ||
- | '' | + | ==== End Match ==== |
+ | **End Game Delay (seconds): | ||
+ | |||
+ | **After Battle Menu Delay (seconds): | ||
+ | |||
+ | **Allow finishing move after K.O.:** Enables finishing moves after a knockout. (Default: Disabled) | ||
+ | * **Dizzy Time (seconds): | ||
+ | |||
+ | **Freeze camera after outro:** Keeps the camera position static after the outro animation. (Default: Enabled) | ||
+ | |||
+ | **Victory Music:** Audio clip to play after winning a match. (Default: None) | ||
- | Code example: | ||
- | <code c#>void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ | ||
- | UFE.config.roundOptions.allowMovement = false; | ||
- | }</ | ||
---- | ---- | ||
+ | Code Access: | ||
+ | |||
+ | '' | ||
+ | |||
+ | Code Example: | ||
+ | <code c#> | ||
+ | void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ | ||
+ | UFE.config.roundOptions.allowMovementStart = false; | ||
+ | } | ||
+ | </ | ||
+ | ---- | ||
[[global: | [[global: | ||
+ |