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global:round [2016/09/15 22:11]
Mistermind
global:round [2024/12/04 04:38] (current)
Mistermind [End Match]
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 ====== Round Options ====== ====== Round Options ======
-Here you can set several different options to how the rounds and end game should behave.+Here you can configure the behavior of rounds and matches, including settings for timers, positions, and other mechanics.
  
-{{ :global:global_round.png?nolink |}}+{{ :global:global_match_round.png?nolink |}} 
 +----
  
-**Total Rounds (Best of):** The number of rounds match can have. 3 matches = who ever wins 2 wins the game.+==== Round Settings ==== 
 +**Total Rounds (Best of):** Number of rounds required to win the match. (Default: 3)
  
-**Initial Spawn Position (P1/P2):** The initial position in the field where this character will spawn.+**Has Timer:** Enables the round timer. 
 +  * **Round Timer (seconds):** Duration of the timer for each round. (Default: 99) 
 +  * **Timer Speed (%):** Speed of the timer, where 100% equals 1 second per tick(Default: 100)
  
-**New Round Delay (seconds):** Delay before new round starts.+----
  
-**End Game Delay (seconds):** How long should the game wait until it declares the winner of a game.+==== Start Match ==== 
 +**Start Fight Delay (seconds):** Delay before the fight begins(Default: 2)
  
-**Victory Music:** The music that will be played once the match is over.+**Delay before intro (seconds):** Delay before intros play(Default: 0.1)
  
-**Has Timer:** If off, the timer is disabled.+**Play intros at same time:** Enables simultaneous playback of character intros(Default: Disabled)
  
-**Round Timer (seconds):** Round Timer in seconds.+----
  
-**Timer Speed (%):** How fast the timer runs (100% = 1 tic per second).+==== Start Round ==== 
 +**Spawn Position (P1):** Starting position of Player 1 on the field. (Default: X: -5, Y: 0, Z: 0)
  
-**Reset life points:** Should the life points of both players reset at the beginning of each round?+**Spawn Position (P2):** Starting position of Player 2 on the field. (Default: X: 5, Y: 0, Z: 0)
  
-**Reset positions:** Should the position of both players reset to the initial ground position at the beginning of each round?+**Allow movement before battle:** Enables player movement before the round starts. (Default: Disabled)
  
-**Allow movement before battle:** Should the players be allowed to move before the round start? (example: Marvel vs Capcom series/Killer Instinct)+----
  
-**Slow motion K.O.:** Toggles the slow motion when a round ends.+==== End Round ==== 
 +**Slow motion K.O.:** Toggles slow-motion effects on knockout. (Default: Enabled) 
 +  * **Slow-mo Timer (seconds):** Duration of the slow-motion effect. (Default: 2) 
 +  * **Game Speed:** Speed of the slow-motion effect, where 1 is normal speed. (Default: 0.2)
  
-**Slow motion K.O. Timer (seconds):** Duration of the Slow Mo K.O.+**New Round Delay (seconds):** Delay before the next round starts(Default: 1)
  
-**Freeze camera after outro:** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played.+**Apply min. juggle force on last hit:** Adds minimum juggle force to the final hit of the round. (Default: Disabled) 
 + 
 +**Allow movement after K.O.:** Enables movement after a knockout. (Default: Disabled) 
 + 
 +**Inhibit gauge after K.O.:** Disables gauge gain after a knockout. (Default: Enabled) 
 + 
 +**Reset life points:** Resets life points at the start of a new round(Default: Enabled) 
 + 
 +**Reset positions:** Resets player positions at the start of a new round. (Default: Enabled)
  
 ---- ----
-Code access: 
  
-''UFE.config.roundOptions''+==== End Match ==== 
 +**End Game Delay (seconds):** Delay before declaring the match winner(Default: 4) 
 + 
 +**After Battle Menu Delay (seconds):** Delay before showing the menu after the match ends(Default: 3.5) 
 + 
 +**Allow finishing move after K.O.:** Enables finishing moves after a knockout. (Default: Disabled) 
 +  * **Dizzy Time (seconds):** Duration of the dizzy state for finishing moves. (Default: 10) 
 + 
 +**Freeze camera after outro:** Keeps the camera position static after the outro animation. (Default: Enabled) 
 + 
 +**Victory Music:** Audio clip to play after winning a match. (Default: None)
  
-Code example: 
-<code c#>void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ 
- UFE.config.roundOptions.allowMovement = false; 
-}</code> 
 ---- ----
  
 +Code Access:
 +
 +''UFE.config.roundOptions''
 +
 +Code Example:
 +<code c#>
 +void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){
 +    UFE.config.roundOptions.allowMovementStart = false;
 +}
 +</code>
 +----
  
 [[global:start|< Back to Global Editor]] [[global:start|< Back to Global Editor]]
 +
global/round.1473991902.txt.gz · Last modified: 2016/09/15 22:11 by Mistermind