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global:start [2024/12/03 02:14]
Mistermind
global:start [2024/12/09 03:31] (current)
Mistermind
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 {{ :global:global_start.png?nolink|}} {{ :global:global_start.png?nolink|}}
  
 +In the global editor you can set all the general options your fighting game has.
  
-In the global editor you can set all the general options your fighting game hasFrom how combos behave to hit effects, everything can be edited here.+**Gameplay Type:** Select a gameplay type. Different selections shows different options in some of the editors (like [[global:camera|Camera]] or [[global:round|Position]] Settings)Check the demos provided (''/UFE/Demos/'') for examples on how UFE can be used.
  
-**Project Name:** The name of your project. Changing this variable has no impact in the example provided.+**Project Name:** The name of your game or project. 
 + 
 +**Deployment:** Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling. 
 +  * **Full Interface:** Starts the game normally, with all [[global:gui|GUI]] Menus. 
 +  * **Versus Mode:** Starts the game in Versus Mode with pre-selected characters. 
 +  * **Training Mode:** Starts the game in [[global:trainingmode|Training Mode]] with pre-selected characters. 
 +  * **Challenge Mode:** Starts the game in [[global:challengemode|Challenge Mode]] with a pre-selected challenge.  
 + 
 +**Skip Loading Screen:** Skips the loading screen for Versus or Training Mode.
  
-**Gameplay Type:** Select a gameplay type. 
  
 **Sub-content:** **Sub-content:**
global/start.1733210069.txt.gz · Last modified: 2024/12/03 02:14 by Mistermind