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global:start [2024/12/03 02:17]
Mistermind
global:start [2024/12/09 03:31] (current)
Mistermind
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 {{ :global:global_start.png?nolink|}} {{ :global:global_start.png?nolink|}}
  
 +In the global editor you can set all the general options your fighting game has.
  
-In the global editor you can set all the general options your fighting game hasFrom how combos behave to hit effects, everything can be edited here.+**Gameplay Type:** Select a gameplay type. Different selections shows different options in some of the editors (like [[global:camera|Camera]] or [[global:round|Position]] Settings)Check the demos provided (''/UFE/Demos/'') for examples on how UFE can be used.
  
-**Gameplay Type:** Select a gameplay type. +**Project Name:** The name of your game or project.
- +
-**Project Name:** The name of your project. Changing this variable has no impact in the example provided.+
  
 **Deployment:** Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling. **Deployment:** Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling.
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   * **Challenge Mode:** Starts the game in [[global:challengemode|Challenge Mode]] with a pre-selected challenge.    * **Challenge Mode:** Starts the game in [[global:challengemode|Challenge Mode]] with a pre-selected challenge. 
  
-**Skip Loading Screen:** Skips the loading screen for Versus or Training Mode. Use this feature for testing only, as some features must be preloaded ahead of the game.+**Skip Loading Screen:** Skips the loading screen for Versus or Training Mode.
  
  
global/start.1733210275.txt.gz · Last modified: 2024/12/03 02:17 by Mistermind