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global:start [2024/12/09 03:24]
Mistermind
global:start [2024/12/09 03:31] (current)
Mistermind
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 In the global editor you can set all the general options your fighting game has. In the global editor you can set all the general options your fighting game has.
  
-**Gameplay Type:** Select a gameplay type.+**Gameplay Type:** Select a gameplay type. Different selections shows different options in some of the editors (like [[global:camera|Camera]] or [[global:round|Position]] Settings). Check the demos provided (''/UFE/Demos/'') for examples on how UFE can be used.
  
-**Project Name:** The name of your project. Changing this variable has no impact in the example provided.+**Project Name:** The name of your game or project.
  
 **Deployment:** Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling. **Deployment:** Allows you to select different ways to initiate the game. You can use this option to separate the built-in GUI and load UFE's game engine directly through scene calling.
global/start.1733732643.txt.gz · Last modified: 2024/12/09 03:24 by Mistermind