This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
hitbox:start [2023/12/29 03:28] Mistermind |
hitbox:start [2023/12/29 04:02] Mistermind |
||
---|---|---|---|
Line 11: | Line 11: | ||
---- | ---- | ||
- | ===== Introduction | + | ===== Editor Tools ===== |
To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character: | To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character: | ||
Line 28: | Line 28: | ||
* High: If a non-knockdown attack hits this hitbox, '' | * High: If a non-knockdown attack hits this hitbox, '' | ||
* Low: If a non-knockdown attack hits this hitbox, '' | * Low: If a non-knockdown attack hits this hitbox, '' | ||
- | \\ | + | |
- | \\ | + | |
- | \\ | + | ---- |
- | \\ | + | Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active.\\ |
- | \\ | + | {{: |
- | \\ | + | |
- | \\ | + | |
- | Once created, right click on the empty field to create a new set of active frames for the hitbox to appear | + | ---- |
- | {{ : | + | Drag the edges of the rectangle to move, retract or expand the active frames for this hitbox. |
- | \\ | + | {{: |
- | \\ | + | |
- | \\ | + | |
- | \\ | + | ---- |
Now, right click on the recent created active frames to see the new options. | Now, right click on the recent created active frames to see the new options. | ||
- | {{ : | + | {{: |
+ | |||
+ | |||
+ | ---- | ||
+ | Click on **Edit** to adjust the position, width and height (if its a rectangle) or radius (if its a circle). | ||
+ | {{: | ||
- | Click on Edit to adjust the position, width and height (if its a rectangle) or radius (if its a circle). | ||