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hitbox:start [2023/12/29 03:57]
Mistermind
hitbox:start [2023/12/29 04:02]
Mistermind
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-===== Introduction =====+===== Editor Tools =====
 To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character:prefabs|character prefab]] to the field or used a direct link from the [[https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html|Resources folder]]. To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character:prefabs|character prefab]] to the field or used a direct link from the [[https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html|Resources folder]].
  
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-Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active.+Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active.\\
 {{:hitbox:customhitboxeditoroptions2.png|}} {{:hitbox:customhitboxeditoroptions2.png|}}
  
hitbox/start.txt · Last modified: 2024/01/04 20:27 by Mistermind