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hitbox:start [2023/12/29 03:55]
Mistermind
hitbox:start [2024/01/04 20:27] (current)
Mistermind
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 ====== Custom Hitbox Editor ====== ====== Custom Hitbox Editor ======
-Custom hitboxes can be used to replace the standard automapping done by UFE for hitboxes. Use this file instead of the animation file when filling the correspondent fields under the character'moveset or the move editor. +Custom hitboxes can be used to replace the standard automapping done by UFE for hitboxes. Use this file instead of the animation file when filling the correspondent fields under the character'move set or the move editor.\\ 
- +For this introduction we will be using several moves from the folder below.\\ 
-For this introduction we will be using several moves from the folder below. +\\ 
- +Folder Location: ''.\UFE\Demos\_2DFighter\Characters\Ellen\HitBoxMaps\''\\ 
-Folder Location: ''.\UFE\Demo\Characters\Ellen\HitboxMaps''\\ +\\ 
- +To open the editor, go to ''Window -> UFE -> Custom Hitbox Editor''.\\ 
-To create a new move, in the project window click on ''Create -> U.F.E. -> Custom Hitbox File''.+To create a new hitbox set, in the project window click on ''Create -> U.F.E. -> Custom Hitbox File''.
  
  
  
 ---- ----
-===== Introduction =====+===== Editor Tools =====
 To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character:prefabs|character prefab]] to the field or used a direct link from the [[https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html|Resources folder]]. To use the editor, drag a 2D animation file into the **Animation Clip** field. To preview the animation, assign a [[character:prefabs|character prefab]] to the field or used a direct link from the [[https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html|Resources folder]].
  
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 ---- ----
-Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active. +Now that you selected the proper shape and types, right click on the empty field to the left to create a new set of active frames for the hitbox to appear active.\\ 
-{{:hitbox:customhitboxeditoroptions2.png |}}+{{:hitbox:customhitboxeditoroptions2.png|}}
  
  
 ---- ----
 Drag the edges of the rectangle to move, retract or expand the active frames for this hitbox. Drag the edges of the rectangle to move, retract or expand the active frames for this hitbox.
-{{ :hitbox:customhitboxeditoroptions5.png |}}+{{:hitbox:customhitboxeditoroptions5.png|}}
  
  
 ---- ----
 Now, right click on the recent created active frames to see the new options. Now, right click on the recent created active frames to see the new options.
-{{ :hitbox:customhitboxeditoroptions3.png |}}+{{:hitbox:customhitboxeditoroptions3.png|}}
  
  
 ---- ----
 Click on **Edit** to adjust the position, width and height (if its a rectangle) or radius (if its a circle). Click on **Edit** to adjust the position, width and height (if its a rectangle) or radius (if its a circle).
-{{ :hitbox:customhitboxeditoroptions4.png |}}+{{:hitbox:customhitboxeditoroptions4.png|}} 
 + 
  
  
hitbox/start.1703840153.txt.gz · Last modified: 2023/12/29 03:55 by Mistermind