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mecanimcontrol [2015/04/14 03:50]
Mistermind
mecanimcontrol [2018/08/28 06:16]
Mistermind [Mecanim Control]
Line 6: Line 6:
 **Mecanim Control** is a coding tool made that allow for a wider variety of common methods used by the [[http://docs.unity3d.com/Documentation/ScriptReference/Animation.html|Animation component]] with Mecanim (Humanoid/Generic) animations. It allows you to not only dynamically load any animation clip during runtime, but also tap into several methods currently missing in this magnificent system. **Mecanim Control** is a coding tool made that allow for a wider variety of common methods used by the [[http://docs.unity3d.com/Documentation/ScriptReference/Animation.html|Animation component]] with Mecanim (Humanoid/Generic) animations. It allows you to not only dynamically load any animation clip during runtime, but also tap into several methods currently missing in this magnificent system.
  
-[[http://forum.unity3d.com/threads/224315-Mecanim-Control|Mecanim Control]] is a sub-tool of [[http://forum.unity3d.com/threads/218123-RELEASED-Universal-Fighting-Engine-(UFE)|Universal Fighting Engine]]. It's source code is available entirely free in the **Source** version of UFE. 
  
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 **Default Animation**\\ **Default Animation**\\
 AnimationData //defaultAnimation//;\\ AnimationData //defaultAnimation//;\\
-By default, if no order is given, the animator will play the animation stored in this AnimationData. +By default, if no order is given, the animator will play the animation stored in this AnimationData. If you don't assign an animationMecanim Control will instantiate the first animation listed on [[#animations|animations]].
- +
-**Note**\\ +
-If you don't assign a default animation Mecanim Control will assign the first animation from {{anchor:animations}}.+
  
 <code c#> <code c#>
mecanimcontrol.txt · Last modified: 2018/09/17 10:29 by Mistermind