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move:invincibleframes [2013/12/12 00:04] Mistermind |
move:invincibleframes [2014/10/26 01:43] Justin H. |
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**Completely Invincible:** If enabled, this character will be completely invincible (no hit boxes) in the set duration. | **Completely Invincible:** If enabled, this character will be completely invincible (no hit boxes) in the set duration. |
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| **Ignore Body Colliders:** If enabled, body colliders as ignored. This allows players to pass through each other. Good for teleporting moves. |
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**Body Parts:** If //Completely Invincible// is toggled off, you can manually select witch of the body parts will be invincible in the set duration. This is useful for moves like Zangief's Double Lariat, where his entire low body is invincible while he can still be hit by air attacks. | **Body Parts:** If //Completely Invincible// is toggled off, you can manually select witch of the body parts will be invincible in the set duration. This is useful for moves like Zangief's Double Lariat, where his entire low body is invincible while he can still be hit by air attacks. |
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[[move:introduction|< Back to Move Editor]] | [[move:start|< Back to Move Editor]] |