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throwtutorial:throw_tutorial [2014/10/27 20:03] Justin H. [Throw Reaction] |
throwtutorial:throw_tutorial [2021/05/05 23:05] (current) Mistermind |
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====== Throw Move Creation Guide ====== | ====== Throw Move Creation Guide ====== | ||
- | This page will guide you through | + | This page will guide you through |
Also worth looking at is Robot Kyle's throw moves to get a handle on what's required. | Also worth looking at is Robot Kyle's throw moves to get a handle on what's required. | ||
- | '' | + | '' |
- | '' | + | '' |
- | '' | + | '' |
+ | **Prerequisite: | ||
You will require 3 animations. | You will require 3 animations. | ||
- | You will also need to ensure your characters have a Throw Collider hitbox assigned | + | ==== Throw Collider ==== |
+ | Your characters | ||
- | {{ : | + | {{ : |
---- | ---- | ||
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The reason we have a Throw Attempt move //and// a Throw Confirm move is to allow for whiffed/ | The reason we have a Throw Attempt move //and// a Throw Confirm move is to allow for whiffed/ | ||
+ | |||
+ | \\ | ||
---- | ---- | ||
==== Throw Attempt ==== | ==== Throw Attempt ==== | ||
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- Out of the 3, this is the only move that has an [[move: | - Out of the 3, this is the only move that has an [[move: | ||
- In [[move: | - In [[move: | ||
- | - In Hit Conditions, set the state you want this throw to be successful. | + | - In Hit Conditions, set the state you want this throw to be successful. |
- | - When created, drag the Throw Confirm move into the Throw Move Confirm. | + | - When created, drag the Throw Confirm move into the Throw Move Confirm |
- If the throw is techable, toggle that on too and drag the Throw Tech move in. | - If the throw is techable, toggle that on too and drag the Throw Tech move in. | ||
+ | \\ | ||
---- | ---- | ||
==== Throw Confirm ==== | ==== Throw Confirm ==== | ||
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- If you set Override Hit Animations in Opponent Override, then the Hit Strength only affects the Hit Effect and not the opponent' | - If you set Override Hit Animations in Opponent Override, then the Hit Strength only affects the Hit Effect and not the opponent' | ||
+ | \\ | ||
---- | ---- | ||
==== Throw Reaction ==== | ==== Throw Reaction ==== | ||
- | - This is straight forward. | + | - This is straight forward. |
---- | ---- | ||
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If characters are using unique rigs or different animation types, then you'll need to create a reaction move for specific rigs or animation types. | If characters are using unique rigs or different animation types, then you'll need to create a reaction move for specific rigs or animation types. | ||
+ | |||
+ | ---- | ||
+ | ===== Video Tutorial ===== | ||
+ | {{youtube> | ||
+ | |||
+ | |||
+ | ---- | ||
+ | [[: |