1 (edited by Mistermind 2023-08-18 05:32:25)

Topic: UFE 2.5.3 Changelog

How to update your UFE build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build

Update/upgrade tutorial:
https://youtu.be/-6QriL3973k

- Added new option under Move Editor -> Projectiles: Follow Caster
- Added option "Spin Around Character" when "Follow Character" is toggled under Move Editor -> Projectiles
- Added new move to Mecanim Bot and Suzan: Spinning Orbs (Down + Forward Btn 1/2, cost 2 bars, creates two spinning orbs around character)
- Refactored and fixed issues introduced to Legacy Animation Control (LegacyControl.cs) from previous update
- Fixed issue with deterioration code being applied on the first hit of the combo
- Fixed combo hits so it accounts for hits done to assists
- Fixed issue on Hitbox Editor where the field names would not align with the active frames column
- Refactored debugger text to be an attachable game object
- Refactored Opponent Override's "Move To Position" option
- Added "Force Grounded" to Opponent Override
- Added option to use resource path instead of character prefab for character preview under Move files and Hitbox Editor
- Changed "Maximum Bounces" value type from Fix64 to int (value reset)
- Added a warning when a move being linked is not listed under the character's move set
- Fixed issue where using the "Prefab" option under Move Editor -> Cinematic Options would not terminate after duration ends
- Fixed "Mirror on P2 side" for particles spawned under Move Editor
- Projectile collision and blockable area detection refactored into FluxCapacitor's update cycle
- "Preview All Hitboxes" is now true by default on HitboxScript (Displays both Blockable Area and Collision Mass)
- Fixed multiple blockable area values through out move templates (blockable area must be set at least 1 frame before the hit)
- Fixed issue with Story Mode Demo (TextureConversationBeforeBattleScreen delay was set to 0)

http://www.ufe3d.com/doku.php/changelog

Store links:
* Source *
- Payhip
- Asset Store

* PRO *
- Payhip
- Asset Store

* Standard *
- Payhip
- Asset Store

* Basic *
- Payhip
- Asset Store

* Lite *
- Payhip
- Asset Store


Previous update topics:
2.5.2
2.5.1
2.5.0
2.4.1
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0

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Re: UFE 2.5.3 Changelog

I 'm not good at English, so I would like to ask.
Does "Follow Caster" mean that the bullets follow the main body of the character that fired them?
(If so, that's an expansion I'm eagerly awaiting.)

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Re: UFE 2.5.3 Changelog

Here's the "Follow Caster" and "Spin Around Caster" Options
https://i.imgur.com/5Z4eeJj.gif

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Re: UFE 2.5.3 Changelog

All licenses are now up to date.

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Re: UFE 2.5.3 Changelog

Thanks, I saw it on Strider.
Synchronized to the main Character!
I'm looking forward to more bullet settings in the future.

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Re: UFE 2.5.3 Changelog

At first I thought projectile followed opponent, lol. but the feature is awesome nevertheless

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Re: UFE 2.5.3 Changelog

We are waiting for the big announcement about UFE 3

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Re: UFE 2.5.3 Changelog

0massimo0 wrote:

We are waiting for the big announcement about UFE 3

Everyone on the edge of there seats now. smile

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Re: UFE 2.5.3 Changelog

0massimo0 wrote:

We are waiting for the big announcement about UFE 3

Storm87 wrote:

Everyone on the edge of there seats now. smile

Yup!
I was going to make an announcement right after this release, but we decided on the last minute to make one last big refactor to the code just before the beta invitation.
This refactor will most likely change how a lot of the game data is set and stored, meaning if we begin the invitation too early this might cause some data loss due to this update, so just hang on for just a couple more weeks!

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Re: UFE 2.5.3 Changelog

2 weeks are gone,soon it is a month big_smile

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Re: UFE 2.5.3 Changelog

Are pushblocks in ufe 3? smile

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Re: UFE 2.5.3 Changelog

Storm87 wrote:

Are pushblocks in ufe 3? smile

One way to do push blocks in UFE 2 is to use opponent applied forces.
https://i.imgur.com/DUYFSjA.png

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Re: UFE 2.5.3 Changelog

FreedTerror wrote:
Storm87 wrote:

Are pushblocks in ufe 3? smile

One way to do push blocks in UFE 2 is to use opponent applied forces.
https://i.imgur.com/DUYFSjA.png

thanks, the only thing is character has to perform move meaning the character his not actually truly blocking and can be hit.

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Re: UFE 2.5.3 Changelog

https://i.imgur.com/fnwp0Zu.png
You can use the Block Hits option in armor options to have a character block when taking a hit.

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Re: UFE 2.5.3 Changelog

great idea, thx man

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16 (edited by Storm87 2023-10-13 12:19:31)

Re: UFE 2.5.3 Changelog

anyway we going to get ufe 3 before World War 3? lol

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Re: UFE 2.5.3 Changelog

Storm87 wrote:

anyway we going to get ufe 3 before World War 3? lol

Yeah sorry for the delay (again).
We were working on a huge refactor process, but that little Unity PR fire has significantly slowed our work towards that goal.

That caused me to make the tough decision to revert most of these changes and restore the legacy structure for now. Its taking longer then I was hoping for, but I believe I can clean all this mess before the end of the month.

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Re: UFE 2.5.3 Changelog

I was waiting for the announcement of UFE 3 at the game awards 2023, but there was not. :'(

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19 (edited by Storm87 2023-12-08 14:03:26)

Re: UFE 2.5.3 Changelog

0massimo0 wrote:

I was waiting for the announcement of UFE 3 at the game awards 2023, but there was not. :'(

I'm trying to release my game next week and move to shooter genre, I kinda gave up on waiting. lol would have been nice though. smile UFE 3 would have been pretty solid.

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Re: UFE 2.5.3 Changelog

UFE 3 is currently available through Patreon, but it still some way off from being as polished as UFE 2.

On the good news though: UFE 2.6 is coming soon. This next update will be very significant. It includes several fixes and updates to the rollback netcode (this time 100% desync free) among MANY revisions to the entire core.

Stay tunned, I'll have an official announcement this Saturday.

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Re: UFE 2.5.3 Changelog

In version 2.6 the bullets bounce off the ground or not?

Mistermind wrote:

UFE 3 is currently available through Patreon, but it still some way off from being as polished as UFE 2.

On the good news though: UFE 2.6 is coming soon. This next update will be very significant. It includes several fixes and updates to the rollback netcode (this time 100% desync free) among MANY revisions to the entire core.

Stay tunned, I'll have an official announcement this Saturday.

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