Topic: UFE in HDRP
Hello everybody. I started new project with UFE 2.5.2 in Unity 2022.3.4f1 in HDRP. The game starts, but the stage does not load. An error will appear and Unity crashed with error:
Failed to present D3D11 swapchain due to device reset/removed. This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device. (see https://docs.microsoft.com/en-us/window … recovery). If you believenthis error is due to built-in Unity functionality, please submit a bug. This is an unrecoverable error and the editor will shut down.
Anyone having the same problem, can anyone help me?
Other HDRP projects (not UFE) work fine for me and UFE in standard pipeline works correctly too.
Can anyone advise me?