hollysephiroth wrote:It kinda looks like a bug .. should player even if armored( with damage absorbtion lowered to 0 ) not fell down after receiving fatal hit ?
If the damage absorb is set to 0 (as shown in http://www.ufe3d.com/doku.php/move:armor), the attack should still kill the other player. I have character moves in my project that involve armor absorption and they can still die if a fatal hit is landed, regardless of armor, provided that the damage absorption is not at 100.
Try making sure (double-check) that your move(s) in question do not have "Hit Doesn't Kill" checked in the Active Frames section of the Move Editor.
I believe his intention is to make an attack that changes the opponent's position without causing a hit effect.
So like, imagine Player 2 is doing a roundhouse kick. Player 1 performs a wind-like attack. The wind-like attack "hits" Player 2, but Player 2 continues his roundhouse animation while being pushed back 2 meters.