works great! thanks!
327 2015-07-07 01:09:13
Topic: KO anounce (7 replies, posted in Tips & Articles)
a ko sign is very common in basically every fighting game out there, but just recently i've come across the fact that UFE doesn't show a KO message or SOUND when a character is defeated...
so, i wanted to know, how could it be implemented?
Thanks!
328 2015-07-07 00:53:02
Re: TZOMPANTLI (145 replies, posted in Showcase)
Here are some new screenshots... i'll release a new trailer soon...
Evangeline is of course inspired by the anime series Evangelion.
329 2015-07-03 11:26:59
Re: Cloth problem (11 replies, posted in UFE 1 (Deprecated))
hey that's great! Thanks!
330 2015-07-02 23:54:54
Re: Cloth problem (11 replies, posted in UFE 1 (Deprecated))
Oh, her knife. I didn't realise she was an asymmetric character .
Is there any animation applied to the knife, or is it just simply parented to the hand bone (so rotates with the hand, does not animate by itself)?
the knife has it's own joint and it has a bit of animation, in a couple of attacks she spins it for reverse slashes and other effects.
331 2015-07-02 23:47:34
Topic: Little problem with character select screen... (6 replies, posted in UFE 1 (Deprecated))
Hi!
i'm having a really good time with the new GUI options in UFE, but i came across a little problem. i was changing the character select screen, and everything works fine, except that the first character in my grid never appears with it's small portrait
and also the portraits appear a bit strange, like stretched out, wich never happened in the last version. i supose it's a very simple thing, but can't find out exactly what.
Thanks for the help!
332 2015-07-02 15:14:32
Re: Cloth problem (11 replies, posted in UFE 1 (Deprecated))
so far no luck... also there's this problem with her knife, wich is only in one hand, and I don't have a joint in the other hand... i really don't know how to fix the skirt... tha start all over again...
333 2015-07-02 01:55:55
Re: Evangeline, animations (3 replies, posted in Animation)
here are some of her animations.
[media]https://youtu.be/61M5GzxkpDw[/media]
and some in game...
[media]https://youtu.be/7NLINcVmLGI[/media]
what do you think?
greetings!
334 2015-06-30 17:46:17
Re: [VIDEOS] COMBO TUTORIALS (4 replies, posted in Tips & Articles)
Of course, these are for the community!
335 2015-06-28 15:24:10
Re: Cloth problem (11 replies, posted in UFE 1 (Deprecated))
i just transfered evageline to mecanim, and indeed, the skirt looks great n both sides... but the animations are all messed up, in terms of somethimes the feet goes above ground, the basic roation changes, and some moves where she turns 360 don't do it now.... mmm...
336 2015-06-28 15:22:57
Re: Cloth problem (11 replies, posted in UFE 1 (Deprecated))
the mecanim bones need a root bone of any kind?
thanks
337 2015-06-28 12:15:46
Re: Cloth problem (11 replies, posted in UFE 1 (Deprecated))
I Made The animation in blender, how are the chances it can work on my character by just switching modes!?
338 2015-06-28 00:42:45
Re: TZOMPANTLI (145 replies, posted in Showcase)
Here are a couple of screenshots from the actual build...
also, this is my 100th post!
339 2015-06-28 00:35:34
Re: [VIDEOS] COMBO TUTORIALS (4 replies, posted in Tips & Articles)
Here's tutorial No.3, about required moves... there's only one left, Counter moves.
[media]https://youtu.be/9VRIbluNde8[/media]
340 2015-06-27 23:59:51
Re: [VIDEOS] COMBO TUTORIALS (4 replies, posted in Tips & Articles)
Here's the tutorial No.2, about no condition when linking moves.
[media]https://youtu.be/VyiIxob5uTY[/media]
341 2015-06-27 02:48:49
Topic: [VIDEOS] COMBO TUTORIALS (4 replies, posted in Tips & Articles)
Here's another little tutorial, my first tutorial about combos in UFE. I'm really sorry about the accent, not so good at speaking english.
[media]https://youtu.be/o-QKvpKkKXQ[/media]
342 2015-06-27 01:32:28
Topic: [VIDEO] SET A MOVE TUTORIAL (0 replies, posted in Tips & Articles)
Good evening! i've had a lot of help and feedback from the forums and really wanted to give a little back with something to share with the community, so i've decided to make some little tutorials about basic topics for UFE.
this first tutorial is pretty basic, is how to set up a normal attack on UFE. i have a new character in the works, so i'm using here as well to make the tutorials as i make her moves. Hope you found them useful, thanks again!
[media]https://youtu.be/qmz_Db3C7Io[/media]
343 2015-06-26 03:10:31
Re: TZOMPANTLI (145 replies, posted in Showcase)
i'll upload a little tutorial on 3D SCULPTING and normal BAKING SOON!
344 2015-06-26 03:08:43
Topic: Cloth problem (11 replies, posted in UFE 1 (Deprecated))
Hi!
i'm working in new characters for the Game and recently decided to use CLOTH simulations for a skirt and a Handerchief in a new character.... so far everuthing is really good, but i noticed something when my character switches to the P2 side it's cloth behaves oddly... i supposse it has something to do with the way UFE inverts the character to create a mirror effect similar to old 2d fighting games, and i was wondering if you think there's a way to fix this.
Thanks!
345 2015-06-25 22:32:00
Re: TZOMPANTLI (145 replies, posted in Showcase)
Are you using "root motion" in any of your animations? I'm asking because I'm having trouble getting them to work on our project.
i imported an skeleton with a root joint into unity and the animations didn't work at all, so removed it and that made them ok.
346 2015-06-24 09:46:36
Re: TZOMPANTLI (145 replies, posted in Showcase)
If you had to chance to play the demo, i would like to know, what are your impressions, or commentaries.
Thanks!
347 2015-06-20 00:58:07
Topic: Evangeline, animations (3 replies, posted in Animation)
working on the next characters... maybe not the best anim, but quite.
it took me 7 minutes... per animation... :S
WALK FORWARD
WALK BACKWARDS
CRUMPLE
348 2015-06-16 18:41:56
Re: Evangeline, Speed Sculpt (5 replies, posted in Character Design)
It's hard to tell from the time-lapse. How long did the sculpt take?
The Head, around 2 hours, but of course, i earlier made the "BASE" head wich i transform according to the character, as all of them use the same basic features... except Michael Archangel... the original head took me like 2 more hours...
the body was around 3 hours and a bit more... :S
349 2015-06-15 01:15:33
Re: Evangeline, Speed Sculpt (5 replies, posted in Character Design)
Yes, the program tends to crash after the poly count goes too high or You work for too much time straight. But it always saves the mesh once You relaunch it. I've never lost any work on sculptris. XD
350 2015-06-14 14:07:57
Topic: Evangeline, Speed Sculpt (5 replies, posted in Character Design)
THe next characters for tzompantli are under development, Roman, a federale, and Evangeline a Japanese Robot.... pretty strange stuff here...
i made a special video using screenshots taken during the modeling process, here it is:
the program is SCULPTRIS, and i'm using a Wacom Bamboo tablet.
[media]https://youtu.be/NpsP5ncR14o[/media]