Im getting the same error, and this fix doesn't seem to be working for me.

2

(1 replies, posted in Showcase)

Lincoln Green is out now, on Android, you can download it for free from the Play Store smile

3

(5 replies, posted in General)

I added the code to spawn the assist prefabs, Im still testing it, but I think its either reducing or eliminating the fps drop when they spawn, though not to any predictable degree. It really is quite odd.

4

(5 replies, posted in General)

All the moves are there, and in the file, I think it just that the assist characters themselves, their actual prefabs, are not being warmed up like the hit effects etc.

5

(5 replies, posted in General)

Im getting some frame hiccups when I use character assist moves, are they not covered under preloading settings?

6

(52 replies, posted in General)

Ok, would it be possible to get the fix for challenge mode, or is it too to implement myself?

7

(52 replies, posted in General)

Great news, is there an eta?

8

(52 replies, posted in General)

Challenge mode seems to be bugged, its registering success on moves where the wrong inputs are used.

I confirmed this on the vanilla UFE setup, if you do the challenge Super Assis Call, any attack input will cause the challenge to report as success.

9

(13 replies, posted in Source Coding)

Thanks smile

10

(13 replies, posted in Source Coding)

Actually, could you share the script please? Might save time reinventing the wheel smile

11

(13 replies, posted in Source Coding)

Thanks, Ill take a crack at that smile

12

(13 replies, posted in Source Coding)

Im having the same issues, did you ever figure out how to get input working right on pause?

13

(4 replies, posted in General)

Im in the same place, Unity addressables are very tricky to use, even more so when you have UFE which already has its own method of loading everything from scenes to prefabs.

14

(4 replies, posted in General)

I was wondering if anyone has integrated Unity's Addressables system with UFE?

Im late in the development cycle and not sure how much work it would be, and if it would be worth it. I'd be interested to see if anyone tried it.

15

(16 replies, posted in Showcase)

Congrats on the article, those are hard to get!

16

(18 replies, posted in Showcase)

Congrats, looks very good!

17

(10 replies, posted in General)

Im also having trouble with bluetooth, did this problem get solved?

18

(4 replies, posted in Source Coding)

Excellent work, thank you!

This thread has a solution that worked for me

I was wondering if it is possible to have one shared story, where the player character can be swapped out, like the opponent.

21

(1 replies, posted in Showcase)

Announcing Lincoln Green

Gameplay reveal here

Lincoln Green is designed as an all-ages fighting game, with a bright inviting feel.

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Even managed to rope my family in as characters smile

PunBB bbcode test

22

(2 replies, posted in Source Coding)

Ok, got it!
Im going to make a mode for it you can select from main screen.

23

(2 replies, posted in Source Coding)

Trying to adapt challenge mode into a tutorial, does anyone know how to enter and exit it?
Running it from the global config lets me go through the challenges set, but there's no menu option after they're done, the characters just stop.

Ideally I'd like to make challenge mode into a "Tutorial Mode" you can select from the main menu, with different challenges to teach you the inputs and combos.

24

(54 replies, posted in General)

Any eta on challenge mode?
From what Ive seen it would make for an excellent tutorial mode, and my current project is geared towards beginners in fighting games.

25

(2 replies, posted in General)

I ended up changing the code to spawn the projectile with the offset, needs more testing but looks ok so far.