1 (edited by Mistermind 2021-01-24 07:55:33)

Topic: UFE 2.4.1 Changelog

[UPDATE]
Changed from 2.3.1 to 2.4 due to the new features being added.

[UPDATE 2]
Updated to 2.4.1 to fix namespace conflicts and add Bluetooth support

We are finally close to release!
I'm still working on last minute fixes and branch merging, but I should be able to release the update within the next couple of weeks.
As usual, I'll post in this topic as I get the versions out (starting with Source).
Documentation will be updated when all versions go live.

I'll keep this post updated as I upload to the stores. Payhip users get their update first since the Asset Store goes through approval process (usually between a day and a week). Thanks for your patience.

http://www.ufe3d.com/doku.php/changelog

- Updated to Unity 2020.2
- Added support for Photon Unity Networking 2 (PUN2)
- Added new Bluetooth addon support (link)
- Added option to override basic moves with move files
- Core code refactored to accommodate future implementations of Team Mode
- Fixed crouching interpolation glitches (crouching down and standing up act as "ClampOnce" regardless of WrapMode chosen)
- Fixed issues with hitbox offset preview under Character Editor
- Refactored network UI options screens so all connection options are in one screen
- Network sync testing tools refined and optimized for more precise debugging
- Fixed map recorder delta position issues (when root mode is applied)
- Fixed animation speed inconsistency after hit stun
- Fixed map recorder's mecanim animation issue
- Fixed issue where tapping forward or back during taking off timer would trigger incorrect jump animation
- Added more filters to plinking conditions
- Encapsulated several classes into UFE3D namespace (less chance of class name conflict)
- Fixed crouch stun animation issue (no longer plays crouching in animation when getting hit)
- Fixed projectile not recognizing unblockable states
- Fixed issue with projectile on projectile collision when limited duration is applied
- Fixed conflict on auto moves and plinking incorrectly overriding buffer
- Fixed minor UI issues in the templates
- Fixed issue where pressing to go back to main menu under pause menu triggers story mode
- Fixed total frame count inconsistency on the Move Editor and debug mode
- Added new option under Character Editor -> Move Sets: Normalize Animation Frames (useful for 2D)
- Fixed cinematic options under 3D Fighter
- Added new option for 3D Fighter under Global Editor -> Character Rotation Options: Allow Airborne Side Switch
- Added new option for 3D Fighter under Move Editor -> General: Allow Side Switch
- Added a second 3D Fighter gameplay template (3rd person view)


Store links:
* Source *
- Payhip
- Asset Store

* PRO *
- Payhip
- Asset Store

* Standard *
- Payhip
- Asset Store

* Basic *
- Payhip
- Asset Store

* Lite *
- Payhip
- Asset Store


How to update your UFE build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build


Previous update topics:
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0

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Re: UFE 2.4.1 Changelog

Hi, I changed my email, do I need to resend the invoice to get the upgrade?

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Re: UFE 2.4.1 Changelog

0massimo0 wrote:

Hi, I changed my email, do I need to resend the invoice to get the upgrade?

No you don't. Read this:
http://www.ufe3d.com/doku.php/changelog … _ufe_build

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Re: UFE 2.4.1 Changelog

Sorry folks, I'll need to delay the update by another week. Ended up having dealing with more fixes than I anticipated.
I'll keep updating the list and keep you guys posted.

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5 (edited by Storm87 2021-01-17 15:01:29)

Re: UFE 2.4.1 Changelog

Btw, mastermind, could you fix controller config screen bug, if using controller and trying to exit close the screen, the button config screen will still be showing, but the menu screen is actually active. Rewirded plugin. Thanks

Also, when crouching blocking using 2d it will playing play crouching animation when block stun is finish.

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Re: UFE 2.4.1 Changelog

Any update regarding release date?

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Re: UFE 2.4.1 Changelog

Can you please tell me when will this update come?

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Re: UFE 2.4.1 Changelog

Sorry for the delay again fellas.
I could not finish the update in time this weekend, but the good news is that I'm already done with bug fixing and began compiling the packages.
We should have UFE 2.4 Source available as soon as Friday / early Saturday (Payhip) and subsequently the Asset store a few days later.
Other versions should be out within next week.

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9 (edited by Storm87 2021-01-29 19:42:47)

Re: UFE 2.4.1 Changelog

I'm guessing tomorrow we will here something? :0

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Re: UFE 2.4.1 Changelog

Any update?.It's Saturday here

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Re: UFE 2.4.1 Changelog

Here we go guys!
UFE Source 2.4.0 now available on Payhip:
https://payhip.com/b/0z3c

Unity should review the update and release it early this week. I'll be working on releasing the other versions the rest of the weekend.

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Re: UFE 2.4.1 Changelog

UFE PRO 2.4.0 now available on Payhip:
https://payhip.com/b/a5fM

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13 (edited by Storm87 2021-02-02 21:46:48)

Re: UFE 2.4.1 Changelog

Added a second 3D Fighter gameplay template (3rd person view)

woo, wait like a beat em up or tekken force mode were you can run around?

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Re: UFE 2.4.1 Changelog

Storm87 wrote:

Added a second 3D Fighter gameplay template (3rd person view)

woo, wait like a beat em up or tekken force mode were you can run around?

https://snipboard.io/Bb5WMO.jpg

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Re: UFE 2.4.1 Changelog

Storm87 wrote:

Added a second 3D Fighter gameplay template (3rd person view)

woo, wait like a beat em up or tekken force mode were you can run around?

I thinks it's more like those Shonen Fighting Games. Nice touch, adds more variety to gameplay types.

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Re: UFE 2.4.1 Changelog

MrPonton wrote:
Storm87 wrote:

Added a second 3D Fighter gameplay template (3rd person view)

woo, wait like a beat em up or tekken force mode were you can run around?

https://snipboard.io/Bb5WMO.jpg

ok, just downloaded the new version but i can't find the new 3d gameplay template? Where is it?

Re: UFE 2.4.1 Changelog

backalleytoonz wrote:

ok, just downloaded the new version but i can't find the new 3d gameplay template? Where is it?

It should be under the folder Demos\_3DFighter\Demo_Fighter3D - Type 2

This option is only available at UFE 2 PRO atm. UFE 2 Source (under Payhip) doesn't have that template yet, but I should update it before the end of the week.

If you want to create it yourself, its a basically a little trick using a different camera angle and inverting input values:
- Under Camera Options, change the Dolly Angle to -80
- Under Input Options, invert Horizontal and Vertical inputs.
- Under Project Settings -> Input Manager, invert the positive and negative keys under P1KeyboardHorizontal and P2KeyboardHorizontal.

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Re: UFE 2.4.1 Changelog

@MasterMind PM Sent. smile

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Re: UFE 2.4.1 Changelog

UFE Standard 2.4.0 now available on Payhip:
https://payhip.com/b/fTB2

I had to make some fixes and resend Source to Unity. I expect it to be available Monday. Same goes for Standard.

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Re: UFE 2.4.1 Changelog

Can you please tell how do I make it work for PUN 2 free version. Will I need to remove the previous Photon PUN classic?

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Re: UFE 2.4.1 Changelog

devisingh0001 wrote:

Can you please tell how do I make it work for PUN 2 free version. Will I need to remove the previous Photon PUN classic?

Yes, remove all files installed by PUN 1, install PUN2 and under the folder "UFE\Engine\ThirdPartySupport", extract Photon2APIConnector.

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Re: UFE 2.4.1 Changelog

UFE Basic and Lite 2.4.0 now available on Payhip:
https://payhip.com/b/XmaV

Unity should update every version as early as Monday.

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Re: UFE 2.4.1 Changelog

All versions of UFE have been updated and should now be available on the Asset Store.

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Re: UFE 2.4.1 Changelog

how do we override basic moves with move files?

Eternal Rift Studios
    Current Projects:
         Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

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Re: UFE 2.4.1 Changelog

xFTLxKingPhoenix wrote:

how do we override basic moves with move files?

theres a toggle after you choose custom.

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