1

(2 replies, posted in UFE 1 (Deprecated))

Would it be possible to trigger an cinematic when a player when a round is won?

2

(3 replies, posted in UFE 1 (Deprecated))

Okay personally as in I cant make a game with it and sell it? Or just the engine buy it self because I have no intention of resale.

3

(3 replies, posted in UFE 1 (Deprecated))

Not sure the policy on the use of ufe  if I buy the source could  I use the basis of ufe to create my own engine with it and give it a unique name ex: highly modified ufe is now the wraith engine for a reflection of my company name?

How hard would it be to add diagonal imput in my game?

5

(3 replies, posted in UFE 1 (Deprecated))

Ok thanks

that's good to know

7

(3 replies, posted in UFE 1 (Deprecated))

can ufe be used with other unity packages/projects?

StriderSpinel wrote:

Hi!

yes, it can be held, but basically, you'll need a move for every "power level" of the last punch... for example in dragon cannon, you need 3 punches that can chain consecutively, each one it's own move, and in the end, a fourth punch that is actually a "charge" animation, recoiling strength to release the last hit, and lastly, the actual attack, or in this case attacks, depending on how much time you keep the button pressed.

So, you'll have to make for example three or two attack animations that require the recoiling animation to be called, and it's command must be the same punch button, but not on press but release.
so,  in your charge animation you must put in the chain moves section different frame windows, during wich if you release the button you'll call one attack if you release too soon, or if you wait for the entire animation to play, the strongest version let's say.

hope it helps, if it's a bit confusing, i can use an example from my game, in wich i have a move that does what you require.

Greetings!

uh i think i understand but could you show me an example? and thanks

Is it possible to have a charged move input be used anywhere in the chain besides the beginning? Ok example http://www.eventhubs.com/guides/2012/n … gy-guides/ the very first move jann lee's Dragon cannon can be held at the of the end of the input to make the attack even stronger and it causes stronger knock back

10

(7 replies, posted in UFE 1 (Deprecated))

will it be possible to solve this problem with coding?

mayureshete wrote:

even slope wont work... may be UFE dnt use rigidbody physics for gravity thats y.

11

(64 replies, posted in UFE 1 (Deprecated))

please add a dead or alive template for 3d